Teaching a Lesson

Teach a 25 minute lesson on a topic related to audio production. You can go deeper on something we have covered in class, or explore something entirely new. If you choose a topic we have already covered, present it in a new way so we learn something new about it — for example, apply a technique to a different style of music, demonstrate a different workflow, or show how different plugins handle the same task. It can be a lecture style presentation with musical examples, or a discussion led by you, or a more hands on project based lesson. We will leave 5 minutes for questions and to switch between lessons.

Proposal

Explain what you will cover in your lesson and how you will present this material. Turn in your proposal to D2L by April 3rd.

Possible Topics

  • Drum quantization and editing with multi-tracks
  • Tuning vocals with ReaTune (manual and automatic)
  • Vocal alignment techniques
  • Takes, comping, and punching in
  • Tempo mapping
  • Pre-mixing checklist and project organization
  • Panning and stereo imaging
  • Mix referencing and critical listening
  • Compression (when, why, and how to compress)
  • Buss and glue compression
  • Gating and removing spill
  • Transient design
  • Frequency-selective dynamics (multiband compression, dynamic EQ)
  • Using EQ for corrective and creative purposes
  • Harmonic distortion, exciters, and saturation

Presentation Formats

  • Live demo - walk through a technique in Reaper with before/after examples
  • Lecture with musical examples - use slides and audio clips to explain a concept
  • Hands-on workshop - have classmates follow along in Reaper on their own sessions
  • A/B comparison - compare different approaches, plugins, or settings on the same material
  • Discussion - lead a conversation around a topic using listening examples

Mixing 2: Class Song Mix

Complete a full mix of our class song. This project brings together all the techniques we have covered this semester. You are responsible for creating an arrangement from the parts we recorded — it is up to you how long each part goes on for and how many parts are happening at once. Feel free to loop sections or time stretch them. The project files are a little bit loose, but it’s your responsibility to turn them into a cohesive production. The arrangement should be at least 3 minutes long.

Tasks

  1. Project organization — label and color-code tracks, set up folders and routing
  2. Regions and markers — add regions delineating song sections (Tempo mapping)
  3. Rhythmic quantization — quantize drums and any other tracks that need tightening (Drum quantization)
  4. Pitch correction — tune vocals and any pitched instruments that need it (Tuning with ReaTune)
  5. Gating on drums — clean up spill between drum mics
  6. Balance — use item gain to remove clipping, then set an initial fader balance (Building raw balance)
  7. Panning — place tracks in the stereo field
  8. EQ — high-pass filter every track and use corrective/creative EQ (Using EQ)
  9. Dynamics processing — compression, buss compression, and transient design (Compression, Buss compression)
  10. Reverb and delay — add space and depth to the mix (Mixing with reverb, Reverb, Delays)

Additional Guidelines

  • Synthetic material, including synth keyboard lines, can only be added if it reinforces or adds depth to something already recorded in the mix, such as a kick enhancement or drum trigger.
  • You may record additional elements if you think they’re necessary, e.g. vocals.
  • If you use plugins that are not stock Reaper plugins they must be free and cross platform (Windows and Mac).
  • Listen to your mix on the studio mains, the Behritone, and headphones. Write a short paragraph about what differences you heard between the speakers and how you accounted for them.

Turn in a consolidated version of the mix file and your listening notes to D2L by March 30th.

Rubric

CategoryPoints
Project organization (labeling, folders, regions)5
Editing (quantization, pitch correction)8
Gating (drum spill cleanup)5
Balance and panning8
EQ8
Dynamics processing (compression, transient design)8
Reverb and delay5
Listening notes (mains, Behritone, headphones)3
Total50