Worldizing and Futz
A clean recording may need to sound as if it comes from a car radio, phone, PA in another room, or the far end of a canyon. Worldizing re-records the sound in a real acoustic space. Futzing processes it to imitate playback through a device.
Worldizing
Worldizing plays a prerecorded sound through a loudspeaker in a real environment, then captures the result with a microphone. The new recording includes the acoustics of the space, the playback speaker, and the distance between the speaker and microphone. It may also capture wind and off-axis coloration. Moving the speaker or microphone while recording creates changes in perspective and pitch that would take more work to build with plugins.
Walter Murch coined the term. These films use the technique in different ways:
- American Graffiti (1973): Murch and George Lucas played a two-hour Wolfman Jack radio program through a loudspeaker in a backyard. They recorded it from a distance while moving the speaker and microphone, then blended those tracks with the original program.
- Apocalypse Now (1979): studio ADR played through real military radio hardware inside an isolation box became the film’s transmission voices.
- Magnolia (1999): recordings of frozen chickens hitting walls were played through speakers into a canyon and recorded again at a distance for the rain of frogs.
- Daylight (1996): dialogue played through an underwater speaker in a swimming pool, re-recorded by a waterproofed lav 42 feet away, produced the film’s underwater voices.
You can worldize a sound with a portable speaker and a Zoom recorder in a space such as a stairwell.
The DJ scene in La Haine (1995) performs the technique inside the fiction. A DJ points his speakers out an apartment window and the camera drifts over the housing estate as the music reverberates off the buildings, changing with every distance. It is the stairwell exercise at the scale of a neighborhood. Watch how the sound changes as the camera moves, and describe it in the same terms you will use for your own worldized line.
Futz
Futzing uses filtering and distortion to make a signal sound as if it comes from a phone, radio, TV, or intercom. Conventional narrowband telephone systems use a nominal range of 300 Hz to 3.4 kHz. For film sound, a tighter bandpass can make the effect easier to recognize.
The phone split and perspective cutting
Film and television often use the same convention for phone calls. The character on screen sounds live and full range, while the person at the other end sounds filtered. When the picture cuts to the other location, the processing switches. In a split screen showing both characters, both voices may play without the filter.
Dialogue editors build this as a phone split, four tracks for a two-person call:
- Character A live, used when A is on screen
- Character A phone, used when B is on screen
- Character B live
- Character B phone
Run continuous room tone for each location beneath the call so the background does not disappear when a speaker pauses. The live and phone versions are phase-coherent splits of the same recording, so use the equal gain crossfade described in the dialogue editing lesson .
The processing can also change with the story. In The Deep End, a blackmailer’s calls begin heavily filtered. The filtering decreases as the threat gets closer, until his voice plays unfiltered inside the mother’s house.
Who applies the futz
Professional dialogue editors deliver phone splits organized and unprocessed. The mixer applies the filtering during the mix and keeps the live recording available. On your projects, build the split first and apply the futz as track FX instead of rendering it into the files. This leaves the settings adjustable for the final mix.
Lab: one line, three worlds
Use the clean dialogue line you recorded on 10/28 and a portable speaker.
- Futz it: bandpass the line to roughly 500 Hz to 3 kHz in ReaEQ on the track, add light distortion, and compare it with the clean take.
- Worldize it: play the clean line through the speaker in a stairwell, bathroom, or hallway. Re-record it with a Zoom recorder from at least ten feet away. Move the recorder during one take.
- Compare the worldized take against a reverb plugin preset on the same line. Note the differences between the two versions.
- Build a minimal phone split: your clean line on one track, the futzed version on another, with a continuous bed of room tone underneath. Cut between them at an imaginary picture cut with a 2 to 3 frame fade.
Reference
- Walter Murch on worldizing American Graffiti
- ITU-T P.341: conventional and wideband telephone ranges
- John Purcell, Dialogue Editing for Motion Pictures, on phone splits and perspective cuts
- Kathryn Kalinak (ed.), Sound: Dialogue, Music, and Effects, on worldizing and playback history