DAD 310
Sound Design for Film
project 06 · week 13

Ambiences

assigned Nov 16
due Nov 30

Your task

Build one 30-second stereo ambience for a real or imagined place. Establish a continuous environment with an ambience bed and selected details, including at least one meaningful offscreen source. Make the sounds feel as though they belong to the same place and support the scene’s mood and perspective.

Use a setting from your proposed final project when possible, with a still frame as your reference. Otherwise, agree on another location and image with me. Keep the layers editable so you can revise and extend the ambience under the full scene later.

Due Monday, November 30, via D2L by class. Our instructor demonstration is November 16; watch and discuss the choices, then begin your own session outside class. We confirm final-project footage November 23. No new recording trip over Thanksgiving recess is required.

Build the environment

  1. Choose the place and listening perspective. What is the setting, time, and mood? State the listener’s position in one sentence in your sound map, such as: “We are inside an empty diner at night, hearing traffic through the windows while a refrigerator hums nearby.” Use this intention to decide what should feel nearby or distant.
  2. Make a short sound map. Identify the continuous bed, selected details, and at least one source outside the frame. Explain what the offscreen sound tells us about the larger environment. Include only elements that serve the place. Examples include distant traffic, activity in an adjoining room, or an animal beyond the frame. Keep these in the background; layer count itself does not earn credit.
  3. Choose your sources. You may reuse your own recordings and edited sounds from Assignments 3 and 4, make new recordings where needed, or use credited library material. Record each source and its creator or library in the sound map, with a link and license information for downloaded sounds. Synthesis is optional. A finished library ambience with minimal changes is not sufficient; demonstrate your own selection, editing, layering, and balancing.
  4. Edit and layer in REAPER. Use the LISTEN editing mantra to prepare your sources. Build a bed that stays continuous, then place details selectively. Use level, panning, EQ, and reverb where helpful to establish perspective. Make joins unobtrusive. Seamless looping is optional, and short fades at the file’s beginning and end are fine.
  5. Listen, compare, and revise. Play an early version to a partner without showing the image. Ask what feels nearby or distant and what suggests the setting or mood. Then share your reference and intention: does the sound support the intended setting, mood, and listening position? Your partner does not have to guess the exact location. Change one element based on the discussion and compare before and after. No extra report is required. Check the export for unwanted gaps, clicks, or cut-off sounds.

This is an environment-building exercise. You do not need to finish the scene’s Foley, dialogue, music, or foreground action effects for this submission.

Submit

Zip one folder containing:

  • One 30-second stereo WAV, 48 kHz / 24-bit, named for the environment.
  • The REAPER session with all audio media, so it opens with the layers intact.
  • Your reference frame or image. If using final-project footage, identify the film and scene or timestamp.
  • Your sound map and source list from steps 1–3. A short table or annotated image is enough; no separate essay is required.

On November 30 we will listen and identify one improvement for your final soundtrack.

Grading rubric: 40 points

CriterionExemplaryProficientDevelopingEmergingPoints
Sense of place and perspectiveYour selection and layering of a bed and details form a coherent environment that supports the intended setting, mood, and listening position; an offscreen source meaningfully extends the placeThe place is clear, with a bed, details, and an offscreen source; one choice needs refinementThe setting or perspective is unclear, or an essential component is missingSounds do not establish a coherent environment/16
Editing and mix craftContinuous bed, smooth joins and fades, controlled detail levels, and no distracting artifactsMostly smooth and balanced, with one seam or level issueRepeated gaps, abrupt entries, artifacts, or competing layersLittle evidence of editing or balancing/12
Sound map and source choicesConcise map states the listening intention and explains the bed, details, offscreen source, and perspective; source credits are completeRequired choices and sources identified, with a minor omissionMap or source information is incomplete, or choices are unexplainedMap and source information absent/6
Files and sessionCorrectly named 30-second stereo WAV, complete editable session and media, reference, and map/source listAll items present with a minor format or organization issueA required item is missing or session media is incompleteMultiple items missing or files unusable/6

Total: ___ / 40