DAD 310
Sound Design for Film
project 04 · week 9

SFX Editing and Processing

assigned Oct 23
due Nov 11

Part 1 - Editing

1. Collect Your Recordings:

Make sure you have the five recordings from Assignment 3 ready. These include recordings of LARGE and SMALL environments, as well as LARGE, MEDIUM, and SMALL object/device/event sounds.

2. Edit Large and Small Environments:

  • Start with the LARGE environment recording.
  • Listen to the recording and identify any unwanted or unintended sounds.
  • Use editing tools (e.g., cut, fade, silence) to remove these unwanted portions.
  • Ensure that the final edited version is exactly 1 minute long.

3. Repeat for Small Environment:

  • Follow the same steps as above for the SMALL environment recording.
  • Edit out unwanted sounds and ensure the edited version is 1 minute long.

4. Create Variations for Object/Device/Event Sounds:

  • Now, move on to the LARGE object/device/event recording.
  • Edit five variations of each large, medium, and small object/device/event giving you 15 short sound effects.

5. Total Count: After completing Part 1, you should have 17 edited sound files. Two for environments and five variations for each type of object/device/event sound.

Part 2 - Processing

  1. Processing for Environments:

    • For the LARGE and SMALL environments:
      • If necessary, normalize each recording within the range of -16 to -12 dB.
      • Apply equalization to make them sound natural and realistic.
  2. Processing for Object/Device/Event Sounds:

    • For the LARGE, MEDIUM, and SMALL object/device/event sounds:
      • Normalize each recording to -0.5 dB.
      • Apply equalization and light compression if necessary.

Part 3 - Final Production

  1. Finish each sound: Work through the remaining steps of the L-I-S-T-E-N editing mantra — the focus here is the signal-processing and noise steps — until each of your five sounds is production-ready.

  2. Bouncing: Bounce your five final sound effects (two stereo environments; three mono objects/devices/events) into a FINAL-SFX folder inside your REAPER project folder.

  3. Submission: Submit the zipped REAPER project folder with all of your edits labeled and notated on separate tracks — comment each track and give each track and region a unique color. Include the bounced FINAL-SFX files.


Grading Rubric (40 points total)

CriterionExemplaryProficientDevelopingEmergingPoints
Editing Quality (12 pts)Clean cuts and fades with no clicks, unwanted sounds removed, each environment running exactly one minuteClean overall; a click or a slightly off durationAudible clicks or stray sounds, or durations noticeably offEdits rough throughout/12
Variations (10 pts)Five distinct, usable variations of each object, device, and event sound: 15 effects differing in duration, intensity, or perspectiveAll 15 present; a few vary only slightlyFewer than 15, or variations too alike to be separately usableLittle variation attempted/10
Processing and Polish (10 pts)Normalized to the specified ranges; EQ and light compression leave all five sounds production-ready with no artifactsProcessed and usable, with one sound needing another passNormalization outside range, or processing introducing artifactsUnprocessed, or artifacts throughout/10
Deliverables and Annotation (8 pts)FINAL-SFX folder with all five bounces; edits on separate labeled tracks with comments and unique track and region colorsAll bounces present; annotation partialBounces missing, or no track annotationNeither bounces nor annotation/8

Total: ___ / 40