DAD 422
Audio Production III
project 04 · week 10

Atmos Mix

assigned Oct 30
due Nov 16
Logic ProDolby Atmos Renderer

Project Overview

For this project, you will create a Dolby Atmos mix in Logic Pro X. You have two options for source material:

  1. Aiguille Rouge – Bebe Grand
    1. Or pick a similarly difficult multitrack of your choice.
  2. The Film Lambs

Your task is to configure the session for Dolby Atmos, differentiate between bed and object tracks, and produce a technically compliant and creatively engaging immersive mix.

Learning Objectives

By completing this project, you will:

  • Configure Logic Pro X for Dolby Atmos mixing at 24-bit / 48 kHz / 24 fps.
  • Differentiate between bed tracks (static, ambient) and object tracks (dynamic, locative).
  • Apply spatialization techniques to enhance immersion, narrative clarity, or musical impact.
  • Meet Dolby Atmos loudness and technical delivery standards.
  • Deliver a finished mix in both Logic Pro project format and ADM BWF format.

Creative Expectations

  • Allocate tracks intentionally to beds or objects based on their role in the mix.
  • Use at least four object tracks with panning automation that includes a variety of movement types (e.g., lateral, vertical, front-to-back).
  • Ensure spatial decisions serve the arrangement’s clarity, emotional tone, or storytelling.
  • Maintain a cohesive balance between static and moving elements to avoid listener fatigue.

Project Setup

Session Configuration

  1. Set Project Audio Format
    • Go to Preferences -> Audio and set I/O to 24-bit, 48 kHz, 24 fps.
  2. Enable Spatial Audio
    • Navigate to Project Settings -> Audio -> General.
    • Under “Spatial Audio,” select Dolby Atmos.
    • Set “Surround Format” to 7.1.2.
  3. Bed Tracks
    • Use the Surround Panner for static, ambient, or foundational elements.
  4. Object Tracks
    • Use the 3D Object Panner for moving elements or those requiring strong locative presence.
    • Automate movement to support creative goals.
  5. Monitoring
    • Monitor in 7.1.4 via the Dolby Atmos Renderer plugin.

Mixing Guidelines

  • Use panning automation on at least four object tracks, varying motion type and speed.
  • Avoid stereo panning modes for object tracks—use full spatial controls for Atmos authenticity.
  • On your Master track, meter after the Dolby Atmos Renderer plugin with the plugin’s monitoring format set to 5.1 — the spec measures a 5.1 render, not your 7.1.4 monitor mix. Match Dolby Atmos standards of -18 LUFS-I and -1 dBTP. See the Atmos delivery lesson for the full QC pass.

Submission Requirements

Submit the following:

  1. Logic Pro X project folder with all media included.
  2. ADM BWF export of your final mix, verified by re-importing it into an empty project.
  3. Written reflection (1–2 paragraphs) addressing:
    • Your approach to bed vs. object allocation.
    • The reasoning behind your spatial automation choices.
    • Any technical challenges and how you solved them.

Holistic Rubric (60 points total)

Exceeds Expectations (54–60 points / 90–100%)

  • Fully compliant technical setup and loudness standards.
  • Spatialization choices are immersive, varied, and serve the mix’s creative goals.
  • Seamless integration of beds and objects.
  • Reflection is thorough, connecting technical decisions to creative outcomes.
  • All files are complete, organized, and functional.

Meets Expectations (48–53 points / 80–89%)

  • Minor technical or loudness issues that do not significantly affect playback.
  • Spatialization is generally effective with some creative intent.
  • Beds and objects are mostly well-integrated.
  • Reflection addresses key prompts but lacks depth in some areas.
  • Files are complete with minor organizational issues.

Approaches Expectations (42–47 points / 70–79%)

  • Technical setup mostly correct but with occasional errors in format or loudness.
  • Spatialization is functional but not consistently purposeful.
  • Integration of beds and objects is uneven.
  • Reflection is minimal or vague.
  • Files are submitted but may be poorly organized.

Below Expectations (36–41 points / 60–69%)

  • Noticeable technical errors in setup or loudness.
  • Spatialization choices are inconsistent, ineffective, or distracting.
  • Poor integration of beds and objects.
  • Reflection is incomplete or fails to address major prompts.
  • Missing or disorganized files.

Far Below Expectations (0–35 points / 0–59%)

  • Incorrect technical setup or failure to meet loudness standards.
  • Minimal or absent spatialization.
  • No meaningful integration of beds and objects.
  • Reflection missing or lacking substance.
  • Submission incomplete, nonfunctional, or disorganized.

Grading Rubric (70 points total)

CriterionExemplaryProficientDevelopingEmergingPoints
Bed and Object Use (19 pts)Beds carry what belongs in the bed; objects are reserved for material that benefits from placement or movementThe split is mostly sound, with one or two elements in the wrong placeObjects used indiscriminately, or almost everything left in the bedNo meaningful distinction/19
Spatial Design (16 pts)Height and surround placement serve the music or scene rather than demonstrating the formatPlacement is effective and mostly purposefulElements placed around the field without evident reasonEffectively a stereo mix in an Atmos session/16
Mix Balance (14 pts)The mix holds together across the bed and objects; nothing masks anything elseBalanced with one or two elements competingSeveral elements masked or jumping forwardNo balancing attempted/14
Loudness and Delivery (12 pts)Loudness meets the delivery target; the ADM master renders cleanly to specOn target with a minor delivery deviationLoudness off target, or the ADM master has problemsWill not render to spec/12
Binaural QC (9 pts)Checked on headphones; the binaural fold-down holds up with no collapsed or lost elementsFold-down works with one element weaker than intendedFold-down noticeably degrades the mixNot checked/9

Total: ___ / 70