project 04 · week 10
Atmos Mix
Project Overview
For this project, you will create a Dolby Atmos mix in Logic Pro X. You have two options for source material:
- Aiguille Rouge – Bebe Grand
- Or pick a similarly difficult multitrack of your choice.
- The Film Lambs
Your task is to configure the session for Dolby Atmos, differentiate between bed and object tracks, and produce a technically compliant and creatively engaging immersive mix.
Learning Objectives
By completing this project, you will:
- Configure Logic Pro X for Dolby Atmos mixing at 24-bit / 48 kHz / 24 fps.
- Differentiate between bed tracks (static, ambient) and object tracks (dynamic, locative).
- Apply spatialization techniques to enhance immersion, narrative clarity, or musical impact.
- Meet Dolby Atmos loudness and technical delivery standards.
- Deliver a finished mix in both Logic Pro project format and ADM BWF format.
Creative Expectations
- Allocate tracks intentionally to beds or objects based on their role in the mix.
- Use at least four object tracks with panning automation that includes a variety of movement types (e.g., lateral, vertical, front-to-back).
- Ensure spatial decisions serve the arrangement’s clarity, emotional tone, or storytelling.
- Maintain a cohesive balance between static and moving elements to avoid listener fatigue.
Project Setup
Session Configuration
- Set Project Audio Format
- Go to
Preferences -> Audioand set I/O to 24-bit, 48 kHz, 24 fps.
- Go to
- Enable Spatial Audio
- Navigate to
Project Settings -> Audio -> General. - Under “Spatial Audio,” select Dolby Atmos.
- Set “Surround Format” to 7.1.2.
- Navigate to
- Bed Tracks
- Use the Surround Panner for static, ambient, or foundational elements.
- Object Tracks
- Use the 3D Object Panner for moving elements or those requiring strong locative presence.
- Automate movement to support creative goals.
- Monitoring
- Monitor in 7.1.4 via the Dolby Atmos Renderer plugin.
Mixing Guidelines
- Use panning automation on at least four object tracks, varying motion type and speed.
- Avoid stereo panning modes for object tracks—use full spatial controls for Atmos authenticity.
- On your Master track, meter after the Dolby Atmos Renderer plugin with the plugin’s monitoring format set to 5.1 — the spec measures a 5.1 render, not your 7.1.4 monitor mix. Match Dolby Atmos standards of -18 LUFS-I and -1 dBTP. See the Atmos delivery lesson for the full QC pass.
Submission Requirements
Submit the following:
- Logic Pro X project folder with all media included.
- ADM BWF export of your final mix, verified by re-importing it into an empty project.
- Written reflection (1–2 paragraphs) addressing:
- Your approach to bed vs. object allocation.
- The reasoning behind your spatial automation choices.
- Any technical challenges and how you solved them.
Holistic Rubric (60 points total)
Exceeds Expectations (54–60 points / 90–100%)
- Fully compliant technical setup and loudness standards.
- Spatialization choices are immersive, varied, and serve the mix’s creative goals.
- Seamless integration of beds and objects.
- Reflection is thorough, connecting technical decisions to creative outcomes.
- All files are complete, organized, and functional.
Meets Expectations (48–53 points / 80–89%)
- Minor technical or loudness issues that do not significantly affect playback.
- Spatialization is generally effective with some creative intent.
- Beds and objects are mostly well-integrated.
- Reflection addresses key prompts but lacks depth in some areas.
- Files are complete with minor organizational issues.
Approaches Expectations (42–47 points / 70–79%)
- Technical setup mostly correct but with occasional errors in format or loudness.
- Spatialization is functional but not consistently purposeful.
- Integration of beds and objects is uneven.
- Reflection is minimal or vague.
- Files are submitted but may be poorly organized.
Below Expectations (36–41 points / 60–69%)
- Noticeable technical errors in setup or loudness.
- Spatialization choices are inconsistent, ineffective, or distracting.
- Poor integration of beds and objects.
- Reflection is incomplete or fails to address major prompts.
- Missing or disorganized files.
Far Below Expectations (0–35 points / 0–59%)
- Incorrect technical setup or failure to meet loudness standards.
- Minimal or absent spatialization.
- No meaningful integration of beds and objects.
- Reflection missing or lacking substance.
- Submission incomplete, nonfunctional, or disorganized.
Grading Rubric (70 points total)
| Criterion | Exemplary | Proficient | Developing | Emerging | Points |
|---|---|---|---|---|---|
| Bed and Object Use (19 pts) | Beds carry what belongs in the bed; objects are reserved for material that benefits from placement or movement | The split is mostly sound, with one or two elements in the wrong place | Objects used indiscriminately, or almost everything left in the bed | No meaningful distinction | /19 |
| Spatial Design (16 pts) | Height and surround placement serve the music or scene rather than demonstrating the format | Placement is effective and mostly purposeful | Elements placed around the field without evident reason | Effectively a stereo mix in an Atmos session | /16 |
| Mix Balance (14 pts) | The mix holds together across the bed and objects; nothing masks anything else | Balanced with one or two elements competing | Several elements masked or jumping forward | No balancing attempted | /14 |
| Loudness and Delivery (12 pts) | Loudness meets the delivery target; the ADM master renders cleanly to spec | On target with a minor delivery deviation | Loudness off target, or the ADM master has problems | Will not render to spec | /12 |
| Binaural QC (9 pts) | Checked on headphones; the binaural fold-down holds up with no collapsed or lost elements | Fold-down works with one element weaker than intended | Fold-down noticeably degrades the mix | Not checked | /9 |
Total: ___ / 70