Why Atmos?
From mono to immersive
Mono: one channel
Stereo: an image between two speakers
Surround: speakers around the listener
Immersive: surround with height
Terms that get confused
A channel is a signal; a speaker is a transducer
Several speakers can reproduce the same mono channel
Surround describes a playback layout
Ambisonics represents a sound scene
Atmos combines channel beds, objects, metadata, and rendering
What Atmos contains
One or more channel-based beds
Mono or stereo objects with position metadata
Up to 128 input channels at 48 kHz
Up to 118 object inputs
A renderer for the target playback layout
Two panners in Logic
Master files and playback encodes
Stage
Common format
Purpose
Music master
ADM BWF
Delivery to a label, distributor, or music service
Renderer master
DAMF, ADM BWF, or IMF IAB
Post-production, interchange, QC, and encoding
Consumer encode
Dolby Digital Plus with Atmos, TrueHD with Atmos, or AC-4
Streaming, disc, broadcast, or device playback
Cinema package
IAB in a DCP
Theatrical playback
Rendering is layout-aware
Objects retain position metadata until playback
Beds retain their channel assignments
The renderer uses the available speaker layout
Headphone playback uses a binaural renderer
Binaural monitoring
Dolby Renderer modes: Off, Near, Mid, Far
Apple Renderer: Music and Movie monitoring modes
Optional head tracking and personalized profiles on supported Apple devices
Where Atmos is used
Theatrical cinema and home video
Film and television streaming
Music streaming
Games and interactive media
Live broadcasts and sports
Automotive playback systems
DAW support
Pro Tools Studio and Ultimate: integrated or external Dolby Atmos Renderer
Nuendo: internal Atmos authoring with external-renderer support
Logic Pro: built-in Dolby Atmos plug-in and ADM BWF export
Dolby Atmos Composer
fiedler-audio.com/dolby-atmos-composer/
Atmos authoring in DAWs with limited multichannel routing
Beam plug-in for audio and object positioning
ADM BWF import and export
Optional OBAM processing on the Atmos master channel
Other immersive formats
MPEG-H Audio: channels, objects, scenes, and listener interactivity
IAMF: an open, codec-agnostic immersive-audio specification
Eclipsa Audio: a Samsung and Google implementation based on IAMF
ASAF and APAC: Apple’s production format and delivery codec
Questions to carry forward
Does this sound belong in the bed or in an object?
Which renderer will the audience hear?
Which alternate renders need QC?
What master does the recipient require?
References
Dolby: Overview of Dolby Atmos Master File Formats
Dolby: Object Beds
Apple: Overview of Spatial Audio with Dolby Atmos in Logic Pro
Apple: 3D Object Panner Parameters
Apple: Spatial Audio Monitoring Formats
Avid: Pro Tools and the Dolby Atmos Renderer
Fiedler Audio: Dolby Atmos Composer
Alliance for Open Media: IAMF
Fraunhofer IIS: MPEG-H Audio
Apple Developer: ASAF and APAC