Why Atmos?

From mono to immersive

  • Mono: one channel
  • Stereo: an image between two speakers
  • Surround: speakers around the listener
  • Immersive: surround with height

Terms that get confused

  • A channel is a signal; a speaker is a transducer
  • Several speakers can reproduce the same mono channel
  • Surround describes a playback layout
  • Ambisonics represents a sound scene
  • Atmos combines channel beds, objects, metadata, and rendering

What Atmos contains

  • One or more channel-based beds
  • Mono or stereo objects with position metadata
  • Up to 128 input channels at 48 kHz
  • Up to 118 object inputs
  • A renderer for the target playback layout
Channel and object audio
Object tracks and bed tracks routing

Two panners in Logic

Bed and object panners in Logic Pro

Master files and playback encodes

StageCommon formatPurpose
Music masterADM BWFDelivery to a label, distributor, or music service
Renderer masterDAMF, ADM BWF, or IMF IABPost-production, interchange, QC, and encoding
Consumer encodeDolby Digital Plus with Atmos, TrueHD with Atmos, or AC-4Streaming, disc, broadcast, or device playback
Cinema packageIAB in a DCPTheatrical playback

Rendering is layout-aware

  • Objects retain position metadata until playback
  • Beds retain their channel assignments
  • The renderer uses the available speaker layout
  • Headphone playback uses a binaural renderer

Binaural monitoring

  • Dolby Renderer modes: Off, Near, Mid, Far
  • Apple Renderer: Music and Movie monitoring modes
  • Optional head tracking and personalized profiles on supported Apple devices

Where Atmos is used

  • Theatrical cinema and home video
  • Film and television streaming
  • Music streaming
  • Games and interactive media
  • Live broadcasts and sports
  • Automotive playback systems

DAW support

  • Pro Tools Studio and Ultimate: integrated or external Dolby Atmos Renderer
  • Nuendo: internal Atmos authoring with external-renderer support
  • Logic Pro: built-in Dolby Atmos plug-in and ADM BWF export

Dolby Atmos Composer

  • fiedler-audio.com/dolby-atmos-composer/
  • Atmos authoring in DAWs with limited multichannel routing
  • Beam plug-in for audio and object positioning
  • ADM BWF import and export
  • Optional OBAM processing on the Atmos master channel

Other immersive formats

  • MPEG-H Audio: channels, objects, scenes, and listener interactivity
  • IAMF: an open, codec-agnostic immersive-audio specification
  • Eclipsa Audio: a Samsung and Google implementation based on IAMF
  • ASAF and APAC: Apple’s production format and delivery codec

Questions to carry forward

  • Does this sound belong in the bed or in an object?
  • Which renderer will the audience hear?
  • Which alternate renders need QC?
  • What master does the recipient require?

References