Stereo Reproduction

Two-Channel (2-0) Stereo

Source

The Stereo Listening Triangle

  • Equilateral triangle, speakers at ±30°
  • Sit at the apex, ears at tweeter height
Two loudspeakers and a listener forming an equilateral triangle, each speaker 30 degrees off centre.

Summing Localization

  • Each ear hears both speakers
  • The far one arrives about 0.26 ms later
Both ears receiving sound from both loudspeakers, the far speaker arriving delayed.

Real vs. Virtual Source

A real source captured by a coincident figure-eight pair and reproduced as a virtual source between two loudspeakers.

Phantom and Discrete Images

  • Discrete (hard-panned, or a real center speaker): clearer, more precise, smaller
  • Phantom: larger, less focused, slightly colored
Left panel: both loudspeakers reach the left ear, the far one 0.26 milliseconds late after passing around the head. Right panel: the resulting comb response, with a cancellation notch of about 11 decibels near 2 kilohertz and shallower notches above it.

The Stereo Soundstage

A trapezoid representing the stereo soundstage, with left-right and front-back axes.

Image Width

  • Mono point sources: centered, off-center, or hard to one side
  • Spread images: narrow or wide, symmetric or asymmetric
Table of mono and stereo pan positions and the stereo image each one produces.

Listen: panning

Point source or spread image?

Companion audio examples 6.1 to 6.8, on stereo image width and panning.

Mic It! companion audio

Beyond the Loudspeakers

  • Decorrelation widens: different L and R signals, from short delays, chorus, or stereo reverb
  • Polarity inversion widens too, but cancels in mono
  • Always check the mono fold-down

Depth in the Stereo Field

You already know the distance cues. Now place them on the stage.

  • Direct-to-reverberant ratio does most of the work
  • Level sets apparent distance within a section
  • High-frequency rolloff supports the illusion

Listen: depth

Same source, three depths. What changed between 6.9 and 6.10?

Companion audio examples 6.9 to 6.11, on depth concepts.

Mic It! companion audio

Static and Dynamic Panning

  • Static: the position does not change through the mix
  • Dynamic: fly-bys, auto-panning, ping-pong and question/answer moves

Listen: static vs. dynamic

Track one moving element in 6.13. Does the movement serve the mix or distract from it?

Companion audio examples 6.12 to 6.14, on static and dynamic panning.

Mic It! companion audio

Image Symmetry

  • Balance weight on the left against weight on the right
  • Spread percussion across the field

Compare 6.15 and 6.16.

Companion audio examples 6.15 and 6.16, on image symmetry.

Possible Stereo Image

Two mix maps: a dense mix using the full soundstage, and a sparser, more conservative mix.