The Rough Balance
Faders, panning, and sends
Most of your mix quality comes from balance, not plugins.
A mix is decisions, not effects
- Every fader move answers one question
- What should the listener pay attention to right now?
- EQ, compression, delay, reverb can’t answer it
- They only support an answer the faders already made
- Wrong balance + plugins = a louder, brighter wrong balance
The static mix
A rough draft made with only three tools:
- The fader
- The pan knob
- A high-pass filter
No EQ moves, no compression, no effects. Yet.
Step 1: rank your tracks
Order of importance to the listener, not track order:
- Lead vocal
- Drums (kick and snare first)
- Bass
- Chord instruments (guitars, keys)
- Everything else: doubles, percussion, ear candy
Step 2: build up from silence
- Pull every fader to -inf dB
- Loop a full-sounding section (a chorus, not the intro)
- Bring up track #1, peaking around -6 dB on the master
- Add track #2 where it sounds right against #1
- Continue down your list, one track at a time
Headroom
If the master meter creeps toward 0 dB:
turn the tracks down, not the master.
The space you leave is headroom, and every plugin you add later will need it.
Trap 1: fader creep
- Something feels buried, so you turn it up
- Now something else feels buried, so you turn that up
- Twenty minutes later: every fader higher, master clipping
- And the balance is exactly as bad as when you started
- The rule: to make something louder, turn other things down
Trap 2: louder always sounds better
- Your ears judge louder as better, every time
- More volume = fuller bass and treble (equal loudness, week 1)
- Pick a comfortable monitor volume and leave it alone
- Distrust any improvement made by turning something up
Pan with a plan: the center
The stereo field is real estate. The middle is reserved:
- Kick, snare, bass, lead vocal stay center
- The power of the song lives in the middle
- Anything with heavy low end stays in the middle
Pan with a plan: the sides
- Hard left and right: matched pairs
- Two rhythm guitars, doubled vocals, drum overheads
- Splitting a pair wide = instant width for free
- In between: everything else finds an off-center home
- Keep the two sides roughly balanced
Sends vs. inserts
An insert is a guitar pedal.
The whole signal goes through and comes out changed.
EQ and compression live here.
A send makes a copy
- The copy is mailed to another track holding the effect
- The original stays dry; the copy comes back wet
- You blend the two
- Reverb and delay live here
Why bother with the copy?
- One space, many instruments — send snare, guitars, and vocal to the same reverb and they share a room
- One plugin instead of ten — reverbs are CPU-hungry
- Separate control — send level sets how much goes in; the effect track’s fader sets how loud the space is
Making a send in Reaper
- Create a track named for the effect
- Set its plugin fully wet: wet 0 dB, dry -inf (like the reverb lesson)
- Drag from the source track’s Route button onto the effect track
- The send level lives in that routing window
Check against a reference
A/B your balance against a real mix.
Match the volume first.
The louder one always sounds better.
Saved for Audio Production II
DAD 322 spends a semester on the rest:
- Monitoring, rooms, and building a reference-mix library
- Compression and EQ used to hold a balance in place
- Automation: a balance that changes with the song
- Master bus processing and mastering
Lab: rough balance in 20 minutes
Bluegrass multitrack from the EQ lesson
. Faders and pans only.
- Rank the five tracks; choose your center
- All faders to -inf, loop a busy section
- Build in ranked order, peak around -6 dB
- Pan: what stays center? which pair splits?
- Toggle mono and listen
Next: Project 3
The first thing you’ll do to the Angels in Amplifiers multitrack
is exactly what you just practiced.
Project 3: In-class mixing assignment
Resources