<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Home on DAD 222: Audio Production I</title><link>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/</link><description>Recent content in Home on DAD 222: Audio Production I</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Thu, 30 Oct 2025 00:00:00 +0000</lastBuildDate><atom:link href="https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/index.xml" rel="self" type="application/rss+xml"/><item><title>Arranging Clips</title><link>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/projects/project-1/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/projects/project-1/</guid><description>Find, arrange, and mix audio loops in REAPER. Foundational DAW and arrangement skills.</description></item><item><title>Satirical PSA</title><link>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/projects/project-2-psa/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/projects/project-2-psa/</guid><description>Write, record, and edit a 30-second satirical PSA. Voice, SFX, and narrative editing.</description></item><item><title>Angels in Amplifiers Mix</title><link>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/projects/project-3-mix/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/projects/project-3-mix/</guid><description>Complete a multitrack mix using EQ, compression, delay, and reverb. Critical listening and technical mixing.</description></item><item><title>Drum Programming and Beatmaking</title><link>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/projects/project-4-beats/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/projects/project-4-beats/</guid><description>Program a drum pattern and build a 16–32 measure composition from sampled sources triggered with MIDI in Sitala.</description></item><item><title>Synth Composition with Vital</title><link>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/projects/project-5-synth/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/projects/project-5-synth/</guid><description>Design 3–5 original Vital patches and compose a 2–3 minute piece around them.</description></item><item><title>Final Project</title><link>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/projects/final-project/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/projects/final-project/</guid><description>A 3–5 minute piece that embodies your identity as an artist, using at least two techniques from the semester.</description></item><item><title>Vital Roulette (Preset Detective: Style Edition)</title><link>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-10/vital-roulette/</link><pubDate>Thu, 30 Oct 2025 00:00:00 +0000</pubDate><guid>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-10/vital-roulette/</guid><description>A synthesis listening game where students spin for a random Vital preset style, analyze what they hear, and describe the sound before checking what’s really happening.</description></item><item><title>Delay, Chorus, and Flanger</title><link>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-6/delay-new/</link><pubDate>Tue, 07 Oct 2025 00:00:00 +0000</pubDate><guid>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-6/delay-new/</guid><description>&lt;p>Delay is one of the simplest and most powerful time-based effects in audio production. It records an incoming signal, waits for a set amount of time, and then plays it back—either once or many times, depending on the settings.&lt;/p>
&lt;p>By mixing delayed and dry signals, delay creates space, rhythm, width, and unique timbral textures. REAPER’s &lt;strong>ReaDelay&lt;/strong> plugin makes it easy to explore these variations.&lt;/p>
&lt;hr>
&lt;h2 id="understanding-delay">Understanding Delay&lt;/h2>
&lt;p>A delay effect:&lt;/p>
&lt;ul>
&lt;li>Records the input into a short digital buffer.&lt;/li>
&lt;li>Plays it back after a defined delay time.&lt;/li>
&lt;li>Mixes that delayed signal with the dry (original) one.&lt;/li>
&lt;/ul>
&lt;p>By adjusting &lt;strong>delay time&lt;/strong>, &lt;strong>feedback&lt;/strong>, and &lt;strong>mix&lt;/strong>, you can shape the character and movement of the sound.&lt;/p></description></item><item><title>Recreate That Sound: Synthesis Ear Training with Vital</title><link>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-13/vital-listening/</link><pubDate>Thu, 20 Jun 2024 00:00:00 +0000</pubDate><guid>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-13/vital-listening/</guid><description>&lt;p>You&amp;rsquo;ll hear several short synthesized sounds and rebuild each one in Vital,
by ear. The skill being trained: hearing a sound and working out its
waveform, filter, envelopes, and modulation. 50 minutes, four rounds.&lt;/p>
&lt;hr>
&lt;h2 id="setup-5-minutes">Setup (5 minutes)&lt;/h2>
&lt;ol>
&lt;li>Open Vital with a blank/default patch.&lt;/li>
&lt;li>Have your DAW ready to save patches.&lt;/li>
&lt;li>Keep notes on your synthesis choices as you go.&lt;/li>
&lt;/ol>
&lt;hr>
&lt;h2 id="round-1--bright-filtered-lead-10-minutes">Round 1 – Bright Filtered Lead (10 minutes)&lt;/h2>
&lt;p>&lt;strong>Concept:&lt;/strong> Filter envelope modulation in subtractive synthesis.&lt;br>
&lt;strong>Listen:&lt;/strong> &lt;audio src="../audio/bright-filtered-lead.wav" controls>&lt;/audio>&lt;/p></description></item><item><title>Vital Leads &amp; Keys Workshop</title><link>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-12/leads-and-keys/</link><pubDate>Sat, 15 Jun 2024 00:00:00 +0000</pubDate><guid>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-12/leads-and-keys/</guid><description>&lt;h3 id="learning-goals">Learning Goals&lt;/h3>
&lt;p>By the end of this session, students will:&lt;/p>
&lt;ul>
&lt;li>Create an expressive mono lead patch using glide, vibrato, and formant-style macros.&lt;/li>
&lt;li>Design a polyphonic key or pluck patch with velocity-sensitive tone.&lt;/li>
&lt;li>Map at least two expressive performance controls (mod wheel, or macros).&lt;/li>
&lt;/ul>
&lt;hr>
&lt;h3 id="session-flow">Session Flow&lt;/h3>
&lt;p>&lt;strong>Reference Listening&lt;/strong>
Play a short clip of a classic analog lead and a glassy key sound. Identify the transient, sustain, vibrato, and filter motion.&lt;/p>
&lt;p>&lt;a href="https://www.youtube.com/watch?v=9nTrvgSkbtU&amp;amp;list=PLgJmGhJMde52YD9UxVbD2BpYPrQqFtPnq&amp;amp;index=1" rel="noopener">Analog Synths Demo&lt;/a>
&lt;/p></description></item><item><title>Vital Synthesizer: First Patch Creation</title><link>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-10/vital-intro/</link><pubDate>Sat, 15 Jun 2024 00:00:00 +0000</pubDate><guid>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-10/vital-intro/</guid><description>&lt;h2 id="what-youll-accomplish">What you’ll accomplish&lt;/h2>
&lt;p>By the end of this demo you will:&lt;/p>
&lt;ul>
&lt;li>Initialize Vital to a clean state.&lt;/li>
&lt;li>Choose and morph a wavetable in Oscillator 1.&lt;/li>
&lt;li>Tune and thicken the sound with unison.&lt;/li>
&lt;li>Shape timbre with a filter.&lt;/li>
&lt;li>Sculpt dynamics with the amplitude envelope.&lt;/li>
&lt;li>Save your first custom preset.&lt;/li>
&lt;/ul>
&lt;p>Tip: UI labels below appear in code style (for clarity), e.g., &lt;code>Osc 1&lt;/code>, &lt;code>Filter 1&lt;/code>, &lt;code>Cutoff&lt;/code>.&lt;/p>
&lt;hr>
&lt;h2 id="0-reinitialize-the-patch">0) Reinitialize the patch&lt;/h2>
&lt;ol>
&lt;li>Open the preset menu (click the current preset name at the top).&lt;/li>
&lt;li>Choose &lt;code>Initialize Patch&lt;/code>.&lt;/li>
&lt;/ol>
&lt;p>Result: Vital loads a simple sawtooth with neutral routing and no effects. This gives a predictable starting point for learning and repeatable results in class.&lt;/p></description></item><item><title>Workshop: Beyond Oscillators — Sculpting Sound with Vital’s Effects</title><link>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-11/effects/</link><pubDate>Mon, 10 Jun 2024 00:00:00 +0000</pubDate><guid>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-11/effects/</guid><description>&lt;h1 id="workshop-beyond-oscillators--sculpting-sound-with-vitals-effects">Workshop: Beyond Oscillators — Sculpting Sound with Vital’s Effects&lt;/h1>
&lt;ul>
&lt;li>&lt;strong>Length:&lt;/strong> 40 minutes&lt;/li>
&lt;li>&lt;strong>Level:&lt;/strong> Intermediate&lt;/li>
&lt;li>&lt;strong>Goal:&lt;/strong> Learn how to shape and transform sounds using Vital’s built-in effects.&lt;/li>
&lt;/ul>
&lt;hr>
&lt;h2 id="what-youll-learn">What You’ll Learn&lt;/h2>
&lt;p>By the end of this session, you’ll be able to:&lt;/p>
&lt;ul>
&lt;li>Use Vital’s nine built-in effects to add space, depth, and texture.&lt;/li>
&lt;li>Understand how the effects rack works and how to change its order.&lt;/li>
&lt;li>Combine effects creatively for expressive sound design.&lt;/li>
&lt;li>Use modulation to bring your effects to life.&lt;/li>
&lt;/ul>
&lt;hr>
&lt;h2 id="1-getting-started-5-minutes">1. Getting Started (5 minutes)&lt;/h2>
&lt;p>Open Vital and &lt;strong>load an initialized patch&lt;/strong> (File → Initialize Preset).
We’ll start with a single saw wave and explore what happens when we add effects.&lt;/p></description></item><item><title/><link>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-13/vital-listening-instructor-notes/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-13/vital-listening-instructor-notes/</guid><description>&lt;h2 id="class-exercise-recreate-that-sound--ear-training-in-synthesis">Class Exercise: Recreate That Sound — Ear Training in Synthesis&lt;/h2>
&lt;p>50 minutes, Vital. Ear training through reverse-engineering: students hear a
sound, then rebuild it.&lt;/p>
&lt;hr>
&lt;h3 id="1-introduction-and-setup-5-minutes">1. Introduction and Setup (5 minutes)&lt;/h3>
&lt;ul>
&lt;li>Explain the game: they&amp;rsquo;ll hear short synthesized sounds and rebuild them in Vital.&lt;/li>
&lt;li>Push note-taking: perceived waveform, filter type, envelopes, modulation, effects.&lt;/li>
&lt;li>Check everyone has Vital open in a DAW with a default patch loaded.&lt;/li>
&lt;/ul>
&lt;hr>
&lt;h2 id="2-example-round-1--bright-filtered-lead-10-minutes">2. Example Round 1 – Bright Filtered Lead (10 minutes)&lt;/h2>
&lt;p>&lt;strong>Concept:&lt;/strong> Subtractive synthesis and envelope modulation of filters.
&lt;strong>Reference description:&lt;/strong> Bright sawtooth lead with filter envelope sweep and mild resonance.&lt;/p></description></item><item><title/><link>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-5/eq-multitrack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-5/eq-multitrack/</guid><description>&lt;h2 id="kickoff-reflecting-on-wednesdays-eq-exploration">Kickoff: Reflecting on Wednesday’s EQ Exploration&lt;/h2>
&lt;p>Before we dive into today’s multitrack project, let’s pause and reflect on what we learned during Wednesday’s loop-based EQ exercises.&lt;/p>
&lt;h3 id="warm-up-recall">Warm-up Recall&lt;/h3>
&lt;ul>
&lt;li>What frequency ranges were easiest for you to identify when shaping the loops?&lt;/li>
&lt;li>Which instrument was the easiest to shape with EQ, and why?&lt;/li>
&lt;li>Did toggling EQ on/off reveal anything surprising about your changes?&lt;/li>
&lt;/ul>
&lt;h3 id="deeper-reflection">Deeper Reflection&lt;/h3>
&lt;ul>
&lt;li>When you boosted or cut frequencies, which adjustments sounded subtle versus extreme?&lt;/li>
&lt;li>Did you ever go too far with EQ and make the sound worse? How did you fix it?&lt;/li>
&lt;li>Which EQ move gave you the clearest improvement in the mix?&lt;/li>
&lt;/ul>
&lt;h3 id="conceptual-connections">Conceptual Connections&lt;/h3>
&lt;ul>
&lt;li>How did the &lt;strong>frequency cheatsheet&lt;/strong> help you — did it guide your ears, or did you rely more on listening?&lt;/li>
&lt;li>What did you notice about instruments clashing in the same frequency range?&lt;/li>
&lt;li>Thinking ahead: in a bluegrass multitrack (guitar, lead guitar, mandolin, banjo, bass), which instruments might fight for the same space in the mix?&lt;/li>
&lt;/ul>
&lt;hr>
&lt;h1 id="eq-in-context-bluegrass-multitrack">EQ in Context: Bluegrass Multitrack&lt;/h1>
&lt;h2 id="overview--objectives">Overview &amp;amp; Objectives&lt;/h2>
&lt;ul>
&lt;li>Build a working vocabulary for describing EQ problems (boxy, muddy, harsh, etc.).&lt;/li>
&lt;li>Practice corrective EQ on a &lt;strong>5-track bluegrass multitrack&lt;/strong> (guitar, lead guitar, mandolin, banjo, bass).&lt;/li>
&lt;li>Develop both corrective and creative EQ approaches.&lt;/li>
&lt;li>Strengthen critical listening through collective discussion and independent practice.&lt;/li>
&lt;/ul>
&lt;blockquote>
&lt;p>Download the &lt;a href="Audio.zip">multitrack files&lt;/a>
 and import them into Reaper to begin practicing EQ techniques.&lt;/p></description></item><item><title>Adaptive Grid Tool</title><link>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-11/adaptive-grid/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-11/adaptive-grid/</guid><description>&lt;h1 id="using-the-adaptive-grid-tool-in-reapers-midi-editor">Using the Adaptive Grid Tool in REAPER&amp;rsquo;s MIDI Editor&lt;/h1>
&lt;p>For MIDI editing in REAPER, the &lt;strong>Adaptive Grid Tool&lt;/strong> is a great addition. It gives you the flexibility to quickly adjust the grid in the MIDI editor, which can be incredibly helpful for fine-tuning your MIDI edits. Plus, you can add it directly to the MIDI toolbar for quick access!&lt;/p>
&lt;p>Here’s how to set it up and use it:&lt;/p>
&lt;h3 id="setting-up-the-adaptive-grid-tool-for-midi-editing">Setting Up the Adaptive Grid Tool for MIDI Editing&lt;/h3>
&lt;ol>
&lt;li>
&lt;p>&lt;strong>Install the Tool via ReaPack&lt;/strong>:&lt;/p></description></item><item><title>Basic Editing in Reaper</title><link>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-4/editing/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-4/editing/</guid><description>&lt;h3 id="undoing-edits">Undoing Edits&lt;/h3>
&lt;p>If you make a mistake while editing, press &lt;code>Cmd+Z&lt;/code> (Mac) or &lt;code>Ctrl+Z&lt;/code> (Windows) to undo. For a complete list of your previous actions, open &lt;code>Edit -&amp;gt; Undo History&lt;/code>. This lets you step back through your edit sequence and return to any earlier state.&lt;/p>
&lt;h3 id="adjusting-item-content-slip-editing">Adjusting Item Content (Slip Editing)&lt;/h3>
&lt;p>To adjust the timing of content inside an item without moving the entire item, hold &lt;code>Alt&lt;/code> (Windows) or &lt;code>Option&lt;/code> (Mac) and drag left or right. This “slip edit” is ideal for tightening dialogue or syncing effects to visuals while keeping the item anchored on the timeline.&lt;/p></description></item><item><title>Basic Voice Recording in Reaper</title><link>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-3/reaper-recording/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-3/reaper-recording/</guid><description>&lt;!-- 
[Source](https://www.youtube.com/watch?v=eOegtqEOv1Q)

# Recording in Reaper

Create a new track and name it "voice". Click the track record button to put the track into record mode. Now you should see the track input section. Change this to the input that you want to use. If you don't have an interface plugged in it will be your build in inputs. This is usually "input 1".

Set your recording levels so that your meters are hitting between -18 dB and -12 dB. You have to do this while playing sound. There's no way of setting levels by just moving the input gain without looking at the meters.

Now you can record by clicking the record button on the transport. You can play back the sound now.

# Monitoring modes

The default is to monitor the input. You can turn it off and still record if you don't want to hear it play back as you're recording. Usually it's good to just leave this on.

The other mode is useful for punching in, or re-recording a specific part of an item. This can be done by clicking "cmd+r" at the punch-in and punch-out places. Reaper will then create takes, so that you still have your previous take. You can choose which take you like then crop to active take once you deicide which take you want to keep.

One useful thing could be to autoselect your punch in and punch of points. You can do this using "Record mode: time selection auto punch". Create a time selection then hit the record button. Reaper will only record in your time selections.

Finally you can choose "Record mode: auto-punch selected items". Now you can make multiple selections of items and re-record the ones that re selected. To make different selections you need to slipt the item first. Do this with "s" to split at cursor.

[Here's](https://stash.reaper.fm/oldsb/201374/recording_modes_INPUT-DEVICE.pdf) a good summary of the different modes and what you should expect for each. -->
&lt;h3 id="getting-started-with-recording-in-reaper">Getting Started with Recording in Reaper&lt;/h3>
&lt;p>&lt;strong>Create a New Track&lt;/strong>&lt;br>
Start by creating a new track. Right-click in the track control panel (the left section of your track area) and select &amp;ldquo;Insert New Track.&amp;rdquo;&lt;/p></description></item><item><title>Compression and When to Use It</title><link>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-5/compression/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-5/compression/</guid><description>&lt;p>Download &lt;a href="../comp-audio.zip">these audio tracks&lt;/a>
 to practice with in class.&lt;/p>
&lt;blockquote>
&lt;p>Some setup: quickly rename tracks using the &lt;code>Track Manager&lt;/code> (shortcut: &lt;code>Ctrl&lt;/code> + &lt;code>Shift&lt;/code> + &lt;code>M&lt;/code>). You can also change the color of tracks by right-clicking on the track number and selecting &lt;code>Set track color&lt;/code>. This can help you visually organize your session.&lt;/p>&lt;/blockquote>
&lt;blockquote>
&lt;p>Compression is a technique that controls the dynamic range of an audio signal—this means balancing the loudest and quietest parts by reducing peaks and then using makeup gain so the overall level sits consistently.&lt;/p></description></item><item><title>Delay in Reaper</title><link>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-6/delay/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-6/delay/</guid><description>&lt;p>Delay is one of the simplest time-based effects in audio production. It takes the incoming audio, stores it in a digital buffer for a set time, and then plays it back.&lt;/p>
&lt;ul>
&lt;li>The delayed signal is mixed with the original, undelayed signal.&lt;/li>
&lt;li>The length of the delay time shapes the character of the effect:
&lt;ul>
&lt;li>&lt;strong>Long delays&lt;/strong> (100ms+) create clear, audible echoes.&lt;/li>
&lt;li>&lt;strong>Short delays&lt;/strong> (10-50ms) thicken the sound without noticeable echoes.&lt;/li>
&lt;li>&lt;strong>Very short delays&lt;/strong> (a few ms) act like a comb filter, altering frequencies.&lt;/li>
&lt;/ul>
&lt;/li>
&lt;li>Feeding the delay output back into the input creates repeating echoes that fade out over time.&lt;/li>
&lt;li>Adjusting the delay time with feedback can produce different creative effects.&lt;/li>
&lt;/ul>
&lt;h2 id="examples">Examples&lt;/h2>
&lt;p>Here are some examples of songs that showcase various delay effects:&lt;/p></description></item><item><title>Drum Synthesis in Vital</title><link>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-12/drum-synthesis/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-12/drum-synthesis/</guid><description>&lt;h1 id="building-a-drum-kit-in-vital">Building a Drum Kit in Vital&lt;/h1>
&lt;p>Every drum here is the same recipe: an oscillator or a noise source, an
amplitude envelope with zero sustain, and sometimes a fast pitch envelope for
the attack. Once the kick makes sense, the rest are variations.&lt;/p>
&lt;p>The values below are starting points, not answers. Get each drum close, then
push the settings around until it sounds like yours.&lt;/p>
&lt;h2 id="1-kick-drum">1. Kick drum&lt;/h2>
&lt;p>A deep thump with a fast, punchy attack.&lt;/p></description></item><item><title>Ear Training Drills</title><link>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/ear-training-drills/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/ear-training-drills/</guid><description>Ten-minute listening drills for the second half of the semester. Each drill tests one skill we&amp;rsquo;ve already covered.</description></item><item><title>EQ Exploration Project</title><link>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-5/eq-assignment/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-5/eq-assignment/</guid><description>&lt;iframe src="../musicfrequencycheatsheet.pdf" style="width:100%; height: 700px">&lt;/iframe>
&lt;p>&lt;a href="../musicfrequencycheatsheet.pdf">Cheatsheet&lt;/a>
&lt;/p>
&lt;p>&lt;strong>Objective&lt;/strong>: Use EQ in Reaper to manipulate specific frequency ranges in a full-spectrum tracks from Looperman, referencing the &lt;strong>Music Instrument Frequency Cheatsheet&lt;/strong> for guidance.&lt;/p>
&lt;h3 id="instructions">Instructions:&lt;/h3>
&lt;p>&lt;strong>Find a Three Loops&lt;/strong>:&lt;/p>
&lt;ul>
&lt;li>Go to Looperman and search for three tracks that includes combinations of instruments. Look for tracks in these catagories, or similar:
&lt;ul>
&lt;li>&lt;em>drum and bass&lt;/em> or &lt;em>funk&lt;/em>&lt;/li>
&lt;li>&lt;em>acoustic&lt;/em> or &lt;em>singer-songwriter&lt;/em>&lt;/li>
&lt;li>&lt;em>rock&lt;/em> or &lt;em>metal&lt;/em>&lt;/li>
&lt;/ul>
&lt;/li>
&lt;li>Download the tracks and import them into Reaper.&lt;/li>
&lt;/ul>
&lt;p>&lt;strong>Open ReaEQ&lt;/strong>:&lt;/p></description></item><item><title>Final Project Influences Workshop</title><link>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-13/final-project-influences/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-13/final-project-influences/</guid><description>&lt;p>Today’s class is designed to help you move from an early idea to a clear, focused proposal for your final project. By the end of the session, you’ll have researched your artistic influences, identified techniques you want to use, and shared your ideas with a small group.&lt;/p>
&lt;p>This work directly supports the proposal that’s due Friday and will help you walk into the final weeks of the semester with direction and confidence.&lt;/p></description></item><item><title>Free Sound Effects</title><link>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-4/sound-effects/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-4/sound-effects/</guid><description>&lt;h2 id="free-sound-effects">Free Sound Effects&lt;/h2>
&lt;p>&lt;strong>Freesound Search&lt;/strong>&lt;/p>
&lt;ul>
&lt;li>&lt;a href="https://freesound.org" rel="noopener">Freesound.org&lt;/a>
&lt;/li>
&lt;li>&lt;a href="https://labs.freesound.org/fse/" rel="noopener">Freesound timbre search&lt;/a>
&lt;/li>
&lt;/ul>
&lt;p>&lt;strong>Apps&lt;/strong>&lt;/p>
&lt;ul>
&lt;li>&lt;a href="https://www.prosoundeffects.com/soundq/" rel="noopener">SoundQ&lt;/a>
 - downloadable tool to search SoundQ free sound effects and Freesound.org&lt;/li>
&lt;li>&lt;a href="https://getsoundly.com/" rel="noopener">Soundly&lt;/a>
 - 10,000 free sounds&lt;/li>
&lt;li>&lt;a href="https://sound-effects.bbcrewind.co.uk/" rel="noopener">BBC Sound Effects&lt;/a>
&lt;/li>
&lt;/ul>
&lt;p>&lt;strong>Downloadable packs&lt;/strong>&lt;/p>
&lt;ul>
&lt;li>&lt;a href="https://99sounds.org/free-sound-effects/" rel="noopener">99 Sounds&lt;/a>
&lt;/li>
&lt;li>&lt;a href="https://gamesounds.xyz/" rel="noopener">Gamesounds xyz&lt;/a>
 - GDC collections and free packs&lt;/li>
&lt;li>&lt;a href="https://sonniss.com/gameaudiogdc" rel="noopener">Sonniss GDC Collections&lt;/a>
 - annual releases with thousands of curated effects&lt;/li>
&lt;li>&lt;a href="https://samplefocus.com/categories/sound-effects" rel="noopener">Sample Focus&lt;/a>
 - community library with descriptive tags and previews&lt;/li>
&lt;/ul>
&lt;p>&lt;strong>Creative Commons &amp;amp; Licensing Tips&lt;/strong>&lt;/p>
&lt;ul>
&lt;li>&lt;a href="https://creativecommons.org/choose/" rel="noopener">Creative Commons License Chooser&lt;/a>
 - review the requirements for attribution, share-alike, and non-commercial clauses&lt;/li>
&lt;li>Prioritize &lt;code>CC0&lt;/code> and public domain assets when you need royalty-free use without attribution&lt;/li>
&lt;li>Track license notes in your DAW or file metadata so you can credit properly when exporting&lt;/li>
&lt;li>Double-check whether collections pulled from YouTube or sound packs bundle third-party content with conflicting licenses&lt;/li>
&lt;/ul></description></item><item><title>From two measures to 16</title><link>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-9/beat-expansion/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-9/beat-expansion/</guid><description>&lt;h2 id="building-out-the-song">Building out the song&lt;/h2>
&lt;ul>
&lt;li>Copy and paste the 2 bar loop to extend it to 16 or 32 bars. This gives you a basic structure to build on.&lt;/li>
&lt;li>Add variations to every 4th or 8th bar. For example, remove the kick drum on the last bar of every 4 bars. Or add an open hi-hat on the 2nd bar of every 8 bars.&lt;/li>
&lt;li>Create a &lt;strong>B section&lt;/strong> or &lt;strong>chorus&lt;/strong> by significantly changing parts of the loop. For example, halve the tempo, remove some percussion elements, add new melodic parts.&lt;/li>
&lt;li>Introduce new drum elements during different sections. Bring in the crash cymbal on the chorus. Add shaker in the verse. Remove the clap for one section.&lt;/li>
&lt;li>Automate parts over time. For example, use volume automation to make the hi-hats fade out over 16 bars. Or pan the snare from left to right over 8 bars.&lt;/li>
&lt;li>Arrange parts to follow common song structures. Have the loop repeat for verse sections then bring in more elements for the chorus. Add breakdowns and builds for transitions.&lt;/li>
&lt;/ul>
&lt;h2 id="send-drum-parts-to-effects">Send Drum Parts to Effects&lt;/h2>
&lt;p>Set Sitalia to multi-out and start adding effects.&lt;/p></description></item><item><title>FX Roulette</title><link>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-5/fx-roulette/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-5/fx-roulette/</guid><description>&lt;!-- Password to edit randomizer is "reaper" -->
&lt;!-- Instructor prep: Consider preloading a REAPER template with all FX inserted and bypassed to save setup time. -->
&lt;h3 id="learning-objectives">Learning Objectives&lt;/h3>
&lt;ul>
&lt;li>Identify core characteristics of common effects by ear.&lt;/li>
&lt;li>Practice fast parameter vocabulary (threshold, feedback, decay, rate, mix).&lt;/li>
&lt;li>Make quick, confident decisions under time constraints.&lt;/li>
&lt;/ul>
&lt;h3 id="tools">Tools&lt;/h3>
&lt;ul>
&lt;li>&lt;a href="https://www.online-stopwatch.com/eggtimer-countdown/full-screen/" rel="noopener">Timer&lt;/a>
&lt;/li>
&lt;li>&lt;a href="https://www.classtools.net/random-name-picker/41_kAdkRk" rel="noopener">FX Randomizer&lt;/a>
&lt;/li>
&lt;/ul>
&lt;p>Related: &lt;a href="../../week-6/delay/">Delay&lt;/a>
, &lt;a href="../../week-6/reverb/">Reverb&lt;/a>
, &lt;a href="../EQ/">EQ&lt;/a>
&lt;/p>
&lt;h3 id="setup">Setup&lt;/h3>
&lt;p>Use a short, dry loop or a duplicate of your PSA VO so you don’t overwrite your main mix.&lt;/p></description></item><item><title>How Drum Patterns Work</title><link>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-8/beatmaking/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-8/beatmaking/</guid><description>&lt;h1 id="how-drum-patterns-work">How drum patterns work&lt;/h1>
&lt;p>You do not need to read music or play drums to make a convincing beat. A drum
pattern is a short grid of choices: where the kick lands, where the snare or
clap answers it, and how the hi-hat divides the space between them.&lt;/p>
&lt;p>Today you will build a two-bar pattern in a browser, rebuild it in REAPER, and
change the second bar so the loop does not sound copied and pasted.&lt;/p></description></item><item><title>MIDI and Sitala in REAPER</title><link>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-7/midi-intro/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-7/midi-intro/</guid><description>&lt;blockquote>
&lt;p>Download &lt;a href="https://decomposer.de/sitala/#downloads" rel="noopener">Sitala&lt;/a>
 before class.&lt;/p>&lt;/blockquote>
&lt;p>The &lt;a href="https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-8/beatmaking/">drum-pattern lesson&lt;/a>
 covered what to put in
the grid. This lab concentrates on getting that pattern into REAPER, editing it,
and loading the sounds you want to use for Project 4.&lt;/p>
&lt;h2 id="goals-for-the-lab">Goals for the lab&lt;/h2>
&lt;ul>
&lt;li>Insert Sitala on an instrument track.&lt;/li>
&lt;li>Create, record, and edit a two-bar MIDI pattern.&lt;/li>
&lt;li>Use quantization and velocity with a musical purpose.&lt;/li>
&lt;li>Load your own samples without breaking the pattern you already made.&lt;/li>
&lt;/ul>
&lt;h2 id="set-up-midi">Set up MIDI&lt;/h2>
&lt;ol>
&lt;li>&lt;strong>Create an instrument track&lt;/strong>: Use &lt;code>Track -&amp;gt; Insert virtual instrument on new track...&lt;/code> (recommended). This inserts a track, opens the FX browser, and sets the track to receive MIDI. Alternatively, create a track, set input to &lt;code>MIDI &amp;gt; All MIDI inputs &amp;gt; All channels&lt;/code>, enable record monitoring (speaker icon), and arm the track.&lt;/li>
&lt;li>&lt;strong>Connect your MIDI keyboard&lt;/strong>: Go to &lt;code>Options &amp;gt; Preferences &amp;gt; Audio &amp;gt; MIDI Devices&lt;/code>, enable your device for input, and choose it as the track input. You may choose &lt;code>All MIDI inputs&lt;/code> instead.&lt;/li>
&lt;li>&lt;strong>Use the Virtual MIDI Keyboard if needed&lt;/strong>: Open &lt;code>View &amp;gt; Virtual MIDI Keyboard&lt;/code>. Set the track input to &lt;code>Virtual MIDI keyboard&lt;/code> or &lt;code>All MIDI inputs&lt;/code>.&lt;/li>
&lt;li>&lt;strong>Verify activity&lt;/strong>: The track shows a small MIDI activity indicator when MIDI is received. With an instrument inserted and record monitoring on, the audio meter should move as you play.&lt;/li>
&lt;/ol>
&lt;h2 id="work-with-sitala">Work with Sitala&lt;/h2>
&lt;blockquote>
&lt;p>Start with Sitala&amp;rsquo;s factory kit so everyone can follow the same steps. Sitala
works well for one-shot samples. Use a synth or chromatic sampler for a
playable bass line.&lt;/p></description></item><item><title>MIDI Editing</title><link>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-9/midi-editing/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-9/midi-editing/</guid><description>&lt;p>Now that we&amp;rsquo;ve recorded our parts they need to be edited. If you double click on any MIDI item it will bring up the MIDI editor.&lt;/p>
&lt;p>Notice the bar below:&lt;/p>
&lt;p>&lt;img src="../bar.png" alt="" loading="lazy">
&lt;/p>
&lt;ul>
&lt;li>Double click on any MIDI item to open the MIDI editor. Take note of the transport bar at the bottom which contains settings for:
&lt;ul>
&lt;li>Grid lines&lt;/li>
&lt;li>Quantization strength&lt;/li>
&lt;li>Note lengths&lt;/li>
&lt;li>Key snapping&lt;/li>
&lt;/ul>
&lt;/li>
&lt;li>Grid line settings are important for setting the quantization, but also for editing MIDI notes by hand. With snapping enabled, moving a note will snap it to the grid division.&lt;/li>
&lt;li>When adding new notes with the pencil tool, their length is set by the Notes setting. Currently this matches the grid size.&lt;/li>
&lt;li>To add a note at the grid length, double click. To make longer notes, hold and drag the pencil.&lt;/li>
&lt;li>To quickly add many notes at the grid size, hold down option+command and drag to use the paint tool.&lt;/li>
&lt;li>You can move notes by selecting and dragging with the mouse or using command+arrow keys. This will snap notes to the grid horizontally and change the MIDI note vertically&lt;/li>
&lt;/ul>
&lt;h2 id="adding-variation-to-the-loops">Adding Variation to the loops&lt;/h2>
&lt;ul>
&lt;li>Loops likely sound robotic due to lack of velocity variation. Real drummers emphasize different parts of the beat and vary strength&lt;/li>
&lt;/ul>
&lt;p>&lt;img src="../velocity.png" alt="" loading="lazy">
&lt;/p></description></item><item><title>Mixing with reverb</title><link>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-6/reverb/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-6/reverb/</guid><description>&lt;blockquote>
&lt;p>Download the audio files &lt;a href="https://dakotastateuniversity-my.sharepoint.com/:f:/g/personal/tate_carson_dsu_edu/Em4CtTSSKXRDhmr9Iaxn5TIBclFmF2zb6MVO49FjPDsR3A?e=2OBZ5y" rel="noopener">here&lt;/a>
.&lt;/p>&lt;/blockquote>
&lt;p>Reverb does more jobs in a mix than most people expect. Five of them, with examples:&lt;/p>
&lt;ul>
&lt;li>
&lt;p>&lt;strong>Blend&lt;/strong>&lt;br>
Reverb helps different parts of a mix feel like they’re in the same space. For instance, on The Ronettes’ Be My Baby, chamber reverb merges dozens of instruments and vocals into one lush texture, a hallmark of Phil Spector’s “Wall of Sound.”&lt;/p>
&lt;iframe width="560" height="75" src="https://www.youtube.com/embed/jSPpbOGnFgk?si=yYQiK3VljTP_DbkK" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen>&lt;/iframe>
&lt;/li>
&lt;li>
&lt;p>&lt;strong>Size&lt;/strong>&lt;br>
On A Day in the Life, the orchestral ‘bigness’ comes from Studio One’s natural space plus multiple orchestral overdubs; reverb contributes to a concert‑hall impression, but the heavy, obvious reverb is on Lennon’s vocal.&lt;/p></description></item><item><title>Modulation in Vital: Design Your Own Patches</title><link>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-11/vital-modulation/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-11/vital-modulation/</guid><description>Learn practical modulation techniques in Vital (LFOs, envelopes, performance sources, and meta-modulation) and build original, performance-ready patches through short demos and guided labs.</description></item><item><title>More Vital Synth</title><link>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-11/vital-pt-2/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-11/vital-pt-2/</guid><description>&lt;p>Last time we worked with the ADSR envelope. Today: thicker sounds from
multiple oscillators, the sampler, and Vital&amp;rsquo;s effects. We&amp;rsquo;ll build three
patches along the way.&lt;/p>
&lt;h2 id="more-oscillators">More oscillators&lt;/h2>
&lt;p>Turn on oscillators 2 and 3 and listen to what changes. They work exactly
like oscillator 1; the point is layering.&lt;/p>
&lt;h2 id="patch-1-ghostly-choir">Patch 1: Ghostly Choir&lt;/h2>
&lt;ol>
&lt;li>Set every oscillator to a sine wave (the first option under basic shapes).&lt;/li>
&lt;li>Detune oscillators 2 and 3 slightly above and below oscillator 1.&lt;/li>
&lt;li>Turn on the filters.&lt;/li>
&lt;li>Save the patch. Export it if you want to share it.&lt;/li>
&lt;/ol>
&lt;p>What to notice:&lt;/p></description></item><item><title>Resources</title><link>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/resources/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/resources/</guid><description/></item><item><title>Schedule</title><link>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/schedule/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/schedule/</guid><description>&lt;p>&lt;strong>Opportunities in Digital Sound Design at DSU&lt;/strong> — &lt;a href="https://www.facebook.com/DSU.Live/" rel="noopener">DSU Live&lt;/a>

runs student concerts; the
&lt;a href="https://discord.gg/w85WUcpQ" rel="noopener">Sound Design Discord&lt;/a>
 is where projects and program
news get shared; and &lt;a href="https://dsu.edu/research/forms.html" rel="noopener">Student Research Initiatives&lt;/a>

funds undergraduate work.&lt;/p>
&lt;h2 id="824">8/24&lt;/h2>
&lt;ul>
&lt;li>Class introductions
&lt;ul>
&lt;li>What&amp;rsquo;s your name, major, and what is the &lt;strong>last&lt;/strong> song you listened to?&lt;/li>
&lt;/ul>
&lt;/li>
&lt;li>Introduction to the &lt;a href="https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/syllabus/">syllabus&lt;/a>
&lt;/li>
&lt;li>[slides] &lt;a href="https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-1/intro-to-music-tech-slides/">Intro to Music Technology&lt;/a>
&lt;/li>
&lt;/ul>
&lt;h3 id="homework">homework&lt;/h3>
&lt;ul>
&lt;li>Your &lt;strong>favorite sound&lt;/strong>, submitted on D2L — due Friday 8/28&lt;/li>
&lt;/ul>
&lt;h2 id="826">8/26&lt;/h2>
&lt;ul>
&lt;li>[slides] Finish &lt;a href="https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-1/intro-to-music-tech-slides/">Intro to Music Technology&lt;/a>
&lt;/li>
&lt;/ul>
&lt;h3 id="homework-1">homework&lt;/h3>
&lt;ul>
&lt;li>Your &lt;strong>favorite song&lt;/strong> is due Friday&lt;/li>
&lt;/ul>
&lt;h2 id="828">8/28&lt;/h2>
&lt;ul>
&lt;li>[due] Your &lt;strong>favorite sound&lt;/strong> — due tonight on D2L&lt;/li>
&lt;li>[slides] &lt;a href="https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-1/sound-and-hearing/">Sound and hearing&lt;/a>
&lt;/li>
&lt;/ul>
&lt;h2 id="831">8/31&lt;/h2>
&lt;ul>
&lt;li>Listen to a few of your songs — class playlist&lt;/li>
&lt;li>[slides] &lt;a href="https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-2/reaper-intro/">Introduction to Reaper&lt;/a>
&lt;/li>
&lt;/ul>
&lt;h2 id="92">9/2&lt;/h2>
&lt;ul>
&lt;li>Listen to a few more songs that we haven&amp;rsquo;t heard yet&lt;/li>
&lt;li>[slides] &lt;a href="https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-2/reaper-intro/#/6">Introduction to Reaper&lt;/a>
 — continue with the intro&lt;/li>
&lt;/ul>
&lt;h2 id="94">9/4&lt;/h2>
&lt;ul>
&lt;li>[slides] &lt;a href="https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-2/this-is-reaper-2/">Saving and exporting&lt;/a>
&lt;/li>
&lt;li>[project] Introduce &lt;a href="https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/projects/project-1/">Project 1: Arranging Clips&lt;/a>

&lt;ul>
&lt;li>Find loops and preview them on &lt;a href="https://www.looperman.com" rel="noopener">Looperman&lt;/a>
 — show the different features of the site, including what its license lets you do with the loops&lt;/li>
&lt;li>Find drums, percussion, chords, and a cappella vocals&lt;/li>
&lt;/ul>
&lt;/li>
&lt;li>[lab] Find and preview loops on Looperman&lt;/li>
&lt;li>&lt;strong>Reminder:&lt;/strong> all projects are played out loud in class. Make sure you are comfortable sharing what you&amp;rsquo;ve created with the group.&lt;/li>
&lt;/ul>
&lt;h3 id="homework-2">homework&lt;/h3>
&lt;ul>
&lt;li>&lt;strong>Project 1: Arranging Clips&lt;/strong> — due Monday 9/14 by class&lt;/li>
&lt;/ul>
&lt;h2 id="97">9/7&lt;/h2>
&lt;ul>
&lt;li>[off] &lt;strong>No class — Labor Day&lt;/strong>
&lt;ul>
&lt;li>Work on your loops project independently&lt;/li>
&lt;/ul>
&lt;/li>
&lt;/ul>
&lt;h2 id="99">9/9&lt;/h2>
&lt;ul>
&lt;li>[lab] Walk through &lt;a href="https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-3/working-with-loops/">Working with loops in REAPER&lt;/a>
: timebase setup, Option-drag, and gluing clips&lt;/li>
&lt;li>[lab] Show a basic version of the loops project
&lt;ul>
&lt;li>Find 7 clips from Looperman&lt;/li>
&lt;li>Layer and rename tracks in Reaper&lt;/li>
&lt;li>Build the arrangement&lt;/li>
&lt;/ul>
&lt;/li>
&lt;li>Some layering and mixing of the project from Monday&lt;/li>
&lt;li>[slides] &lt;a href="https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-2/audio-hardware/">Audio hardware&lt;/a>
 - 25 minutes&lt;/li>
&lt;/ul>
&lt;h2 id="911">9/11&lt;/h2>
&lt;ul>
&lt;li>[lab] Finish the in-class project
&lt;ul>
&lt;li>Mixing and exporting&lt;/li>
&lt;/ul>
&lt;/li>
&lt;li>[slides] Finish &lt;a href="https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-2/audio-hardware/#/4">Audio hardware&lt;/a>
 - 25 minutes&lt;/li>
&lt;/ul>
&lt;h2 id="914">9/14&lt;/h2>
&lt;ul>
&lt;li>[due] &lt;strong>Project 1: Arranging Clips&lt;/strong> — due today by class&lt;/li>
&lt;li>Listen to loops projects&lt;/li>
&lt;/ul>
&lt;h2 id="916">9/16&lt;/h2>
&lt;ul>
&lt;li>&lt;strong>Move to the studio&lt;/strong>
&lt;ul>
&lt;li>Studio tour&lt;/li>
&lt;li>&lt;a href="https://docs.google.com/presentation/d/130uChoUPV370sMNJEc02n41QXdygYUO5zVqAWKoa900/present#slide=id.p1" rel="noopener">Microphones presentation&lt;/a>
&lt;/li>
&lt;li>&lt;a href="https://sites.google.com/view/charmstudios/studio-documentation" rel="noopener">Studio documentation&lt;/a>
&lt;/li>
&lt;li>Book your time in the studio to record your projects&lt;/li>
&lt;/ul>
&lt;/li>
&lt;li>[slides] &lt;a href="https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-3/reaper-recording/">Reaper recording&lt;/a>

&lt;ul>
&lt;li>One student dialogue demo&lt;/li>
&lt;/ul>
&lt;/li>
&lt;/ul>
&lt;h3 id="homework-3">homework&lt;/h3>
&lt;ul>
&lt;li>[project] &lt;strong>Project 2: &lt;a href="https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/projects/project-2-psa/">Satirical PSA&lt;/a>
&lt;/strong> — have your script ready by Monday 9/21&lt;/li>
&lt;/ul>
&lt;h2 id="918">9/18&lt;/h2>
&lt;ul>
&lt;li>[off] &lt;strong>No class&lt;/strong>&lt;/li>
&lt;li>Work through the &lt;a href="https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-4/editing/">Editing&lt;/a>
 slides and bring questions Monday&lt;/li>
&lt;li>Each student should edit their own PSA and bring any questions to class Monday&lt;/li>
&lt;/ul>
&lt;h2 id="921">9/21&lt;/h2>
&lt;ul>
&lt;li>[lab] Another recording day for more practice, focusing on editing and mixing
&lt;ul>
&lt;li>have different students try recording to learn the process.&lt;/li>
&lt;/ul>
&lt;/li>
&lt;li>[lab] Gain staging drill — record the same line clipped, healthy, and too quiet, then normalize and compare (&lt;a href="https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-3/reaper-recording/">instructions&lt;/a>
)&lt;/li>
&lt;/ul>
&lt;h2 id="923">9/23&lt;/h2>
&lt;ul>
&lt;li>Sound effects and music beds
&lt;ul>
&lt;li>In-class example: The Raven audiobook SFX design&lt;/li>
&lt;li>Transition impacts or swooshes between character lines; some scripts need effects that illustrate locations or products, like chirping birds for outdoor settings&lt;/li>
&lt;li>Add sound effects to separate tracks&lt;/li>
&lt;/ul>
&lt;/li>
&lt;li>[slides] &lt;a href="https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-4/sound-effects/">Finding sound effects&lt;/a>
&lt;/li>
&lt;li>Make sure your music and dialogue work well together&lt;/li>
&lt;li>Mixing — background music should be much quieter than dialogue; around −30 dB is a good start&lt;/li>
&lt;/ul>
&lt;h2 id="925">9/25&lt;/h2>
&lt;ul>
&lt;li>[lab] &lt;a href="https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-5/fx-roulette/">FX Roulette game&lt;/a>
&lt;/li>
&lt;/ul>
&lt;h2 id="928">9/28&lt;/h2>
&lt;ul>
&lt;li>[drill] &lt;a href="https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/ear-training-drills/#928-frequency-bands">Ear training: frequency bands&lt;/a>
 — 10 minutes&lt;/li>
&lt;li>[slides] &lt;a href="https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-5/eq/">EQ&lt;/a>
&lt;/li>
&lt;/ul>
&lt;h2 id="930">9/30&lt;/h2>
&lt;ul>
&lt;li>Listen to PSAs in class&lt;/li>
&lt;li>Discuss what worked well and what could be improved&lt;/li>
&lt;li>[lab] &lt;a href="https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-5/eq-assignment/">EQ in-class assignment&lt;/a>
&lt;/li>
&lt;li>[due] &lt;strong>Project 2: Satirical PSA&lt;/strong> — due tonight by midnight&lt;/li>
&lt;/ul>
&lt;h2 id="102">10/2&lt;/h2>
&lt;ul>
&lt;li>[lab] Exploring EQ on a multitrack recording — &lt;a href="https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-5/eq-multitrack/">instructions&lt;/a>
&lt;/li>
&lt;/ul>
&lt;h2 id="105">10/5&lt;/h2>
&lt;ul>
&lt;li>[slides] Dynamic effects
&lt;ul>
&lt;li>&lt;a href="https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-5/compression/">ReaComp&lt;/a>
, ReaXComp, ReaLimit, ReaGate&lt;/li>
&lt;li>What elements in our mix are still not sitting correctly that could use compression?&lt;/li>
&lt;/ul>
&lt;/li>
&lt;/ul>
&lt;h2 id="107">10/7&lt;/h2>
&lt;ul>
&lt;li>[slides] &lt;strong>Time-based effects&lt;/strong> — &lt;a href="https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-6/delay-new/">delay, chorus, and flanger&lt;/a>
&lt;/li>
&lt;/ul>
&lt;h2 id="109">10/9&lt;/h2>
&lt;ul>
&lt;li>[slides] &lt;a href="https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-6/reverb/">Reverb&lt;/a>
&lt;/li>
&lt;/ul>
&lt;h2 id="1012">10/12&lt;/h2>
&lt;ul>
&lt;li>[off] No class — Native American Day&lt;/li>
&lt;/ul>
&lt;h2 id="1014">10/14&lt;/h2>
&lt;ul>
&lt;li>Putting together all we&amp;rsquo;ve learned to make a simple mix&lt;/li>
&lt;li>[slides] &lt;a href="https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-6/rough-balance/">The rough balance — faders, panning, and sends&lt;/a>
&lt;/li>
&lt;li>[lab] Rough balance on the bluegrass multitrack — faders and pans only&lt;/li>
&lt;/ul>
&lt;h3 id="homework-4">homework&lt;/h3>
&lt;ul>
&lt;li>[project] &lt;a href="https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/projects/project-3-mix/">Project 3: In-class mixing assignment&lt;/a>
 — due by 10/23&lt;/li>
&lt;/ul>
&lt;h2 id="1016">10/16&lt;/h2>
&lt;ul>
&lt;li>[drill] &lt;a href="https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/ear-training-drills/#1016-compression">Ear training: compression&lt;/a>
 — 10 minutes&lt;/li>
&lt;li>[lab] Continue looking at &lt;a href="https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/projects/project-3-mix/">Project 3: In-class mixing assignment&lt;/a>
&lt;/li>
&lt;/ul>
&lt;h2 id="1019">10/19&lt;/h2>
&lt;ul>
&lt;li>[guest] &lt;strong>BAD BEAT (Tino Gomez)&lt;/strong> visits class
&lt;ul>
&lt;li>Las Vegas techno and house producer and DJ, co-founder of the &lt;a href="https://www.instagram.com/mntravegas/" rel="noopener">MNTRA&lt;/a>
 collective and the Techno Taco Tuesday party&lt;/li>
&lt;li>How a track gets built: drum machines, synths, and arranging for a dancefloor&lt;/li>
&lt;li>How he uses compression, reverb, and delay in his own music, picking up the effects work we just finished&lt;/li>
&lt;li>Running a collective and a recurring night: booking, promoting, and making a living in the scene&lt;/li>
&lt;li>Come with a question. The session counts toward participation.&lt;/li>
&lt;/ul>
&lt;/li>
&lt;/ul>
&lt;h3 id="homework-5">homework&lt;/h3>
&lt;ul>
&lt;li>&lt;strong>WhoSampled write-up&lt;/strong> — due Friday 10/23 on D2L
&lt;ul>
&lt;li>Find three of your favorite sampling uses on &lt;a href="http://whosampled.com" rel="noopener">WhoSampled&lt;/a>
. Why do you like them? Describe how the artist used the sample and what it was about the original recording that made them want to use it.&lt;/li>
&lt;li>For one of the three, trace the rights side: who cleared it, who got paid, and who didn&amp;rsquo;t.&lt;/li>
&lt;/ul>
&lt;/li>
&lt;/ul>
&lt;h2 id="1021">10/21&lt;/h2>
&lt;ul>
&lt;li>[drill] &lt;a href="https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/ear-training-drills/#1019-space">Ear training: space&lt;/a>
 — 10 minutes&lt;/li>
&lt;li>Questions about the mixing assignment?&lt;/li>
&lt;li>[slides] &lt;a href="https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-7/sampling-history/">Sampling history&lt;/a>
 — the machines and records behind sampling, and the problem MIDI was invented to solve
&lt;ul>
&lt;li>The sample clearance section at the end sets up the rights part of your write-up&lt;/li>
&lt;/ul>
&lt;/li>
&lt;/ul>
&lt;h2 id="1023">10/23&lt;/h2>
&lt;ul>
&lt;li>[due] &lt;strong>WhoSampled write-up&lt;/strong> — due tonight on D2L&lt;/li>
&lt;li>[lab] &lt;a href="https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-8/beatmaking/">How drum patterns work&lt;/a>

&lt;ul>
&lt;li>Build a beat in Ableton Learning Music, then rebuild it in REAPER with Sitala&lt;/li>
&lt;li>Make a two-bar pattern with a backbeat, subdivisions, velocity changes, and one variation&lt;/li>
&lt;/ul>
&lt;/li>
&lt;li>[project] Introduce &lt;a href="https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/projects/project-4-beats/">Project 4: Drum Programming and Beatmaking&lt;/a>
 at the end of the lesson; today&amp;rsquo;s exit pattern can become its drum track&lt;/li>
&lt;li>[due] &lt;strong>Project 3: In-class mixing assignment&lt;/strong> — due tonight by midnight&lt;/li>
&lt;/ul>
&lt;h3 id="homework-6">homework&lt;/h3>
&lt;ul>
&lt;li>[project] &lt;a href="https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/projects/project-4-beats/">&lt;strong>Project 4: Drum Programming and Beatmaking&lt;/strong>&lt;/a>
 — due Monday 11/2&lt;/li>
&lt;/ul>
&lt;h2 id="1026">10/26&lt;/h2>
&lt;ul>
&lt;li>[drill] &lt;a href="https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/ear-training-drills/#1026-balance-and-image">Ear training: balance and image&lt;/a>
 — 10 minutes&lt;/li>
&lt;li>[lab] &lt;a href="https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-7/midi-intro/">MIDI and Sitala in REAPER&lt;/a>

&lt;ul>
&lt;li>Set up the instrument track and load drum samples&lt;/li>
&lt;li>Record or draw MIDI, quantize it, and use overdub when useful&lt;/li>
&lt;li>&lt;a href="https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-9/midi-editing/">Edit note placement and velocity&lt;/a>
&lt;/li>
&lt;/ul>
&lt;/li>
&lt;li>[lab] Continue Project 4 with help available for setup and troubleshooting&lt;/li>
&lt;/ul>
&lt;h2 id="1028">10/28&lt;/h2>
&lt;ul>
&lt;li>[slides] &lt;strong>Synthesis and MIDI&lt;/strong> — &lt;a href="https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-10/electronic-sound-production/">electronic sound production&lt;/a>
&lt;/li>
&lt;/ul>
&lt;h2 id="1030">10/30&lt;/h2>
&lt;ul>
&lt;li>Install &lt;a href="https://vital.audio/" rel="noopener">Vital Synth&lt;/a>
 if you haven&amp;rsquo;t already&lt;/li>
&lt;li>[lab] &lt;a href="https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-10/vital-roulette/">Vital Roulette game&lt;/a>
&lt;/li>
&lt;/ul>
&lt;h2 id="112">11/2&lt;/h2>
&lt;ul>
&lt;li>[drill] &lt;a href="https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/ear-training-drills/#112-one-hidden-difference">Ear training: one hidden difference&lt;/a>
 — 10 minutes&lt;/li>
&lt;li>Play beatmaking projects in class&lt;/li>
&lt;li>[slides] &lt;a href="https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-10/vital-intro/">Vital Synth&lt;/a>

&lt;ul>
&lt;li>&lt;a href="https://hooklineismyhomie.weebly.com/uploads/1/4/9/6/149651803/vital_user_manual.pdf" rel="noopener">Vital Synth manual (PDF)&lt;/a>
&lt;/li>
&lt;/ul>
&lt;/li>
&lt;li>[due] &lt;strong>Project 4: Drum Programming and Beatmaking&lt;/strong> — due today&lt;/li>
&lt;/ul>
&lt;h2 id="114">11/4&lt;/h2>
&lt;ul>
&lt;li>[slides] &lt;a href="https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-11/vital-modulation/">Modulation — LFOs and mod envelopes&lt;/a>
&lt;/li>
&lt;/ul>
&lt;h2 id="116">11/6&lt;/h2>
&lt;ul>
&lt;li>[slides] &lt;a href="https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-11/effects/">Effects and post-processing&lt;/a>
&lt;/li>
&lt;li>&lt;strong>Last day to withdraw&lt;/strong> from full-term courses&lt;/li>
&lt;/ul>
&lt;h3 id="homework-7">homework&lt;/h3>
&lt;ul>
&lt;li>[project] &lt;a href="https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/projects/project-5-synth/">Project 5: Vital Synth&lt;/a>
 — due Monday 11/23&lt;/li>
&lt;/ul>
&lt;h2 id="119">11/9&lt;/h2>
&lt;ul>
&lt;li>[drill] &lt;a href="https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/ear-training-drills/#119-synthesis-ears">Ear training: synthesis ears&lt;/a>
 — 10 minutes&lt;/li>
&lt;li>[slides] &lt;a href="https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-12/drum-synthesis/">Drum synthesis&lt;/a>
&lt;/li>
&lt;li>No class Wednesday or Friday — I&amp;rsquo;m at the ATMI conference. On Monday 11/16 we&amp;rsquo;ll have some volunteers share their patches from previous classes&lt;/li>
&lt;/ul>
&lt;h2 id="1111">11/11&lt;/h2>
&lt;ul>
&lt;li>[off] &lt;strong>No class — I&amp;rsquo;m at &lt;a href="https://atmimusic.com/" rel="noopener">ATMI&lt;/a>
 in Grand Rapids, MI&lt;/strong> (Nov 11–14)&lt;/li>
&lt;/ul>
&lt;h3 id="homework-8">homework&lt;/h3>
&lt;ul>
&lt;li>Keep working on &lt;a href="https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/projects/project-5-synth/">Project 5: Vital Synth&lt;/a>
 — now due Monday 11/23&lt;/li>
&lt;/ul>
&lt;h2 id="1113">11/13&lt;/h2>
&lt;ul>
&lt;li>[off] &lt;strong>No class — I&amp;rsquo;m at &lt;a href="https://atmimusic.com/" rel="noopener">ATMI&lt;/a>
 in Grand Rapids, MI&lt;/strong> (Nov 11–14)&lt;/li>
&lt;/ul>
&lt;h2 id="1116">11/16&lt;/h2>
&lt;ul>
&lt;li>[slides] &lt;a href="https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-12/leads-and-keys/">Leads and keys&lt;/a>
&lt;/li>
&lt;li>Vital Synth patch sharing — students share a patch they made with the class&lt;/li>
&lt;li>[project] Start &lt;a href="https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/projects/final-project/">final project&lt;/a>
 discussions and brainstorming
&lt;ul>
&lt;li>Take a few minutes and write down some ideas. I&amp;rsquo;ll come around and chat with each of you individually.&lt;/li>
&lt;/ul>
&lt;/li>
&lt;/ul>
&lt;h3 id="homework-9">homework&lt;/h3>
&lt;ul>
&lt;li>&lt;strong>Final project proposal&lt;/strong> — due Friday 11/20, presented in class&lt;/li>
&lt;/ul>
&lt;h2 id="1118">11/18&lt;/h2>
&lt;ul>
&lt;li>[slides] &lt;a href="https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-13/final-project-influences/">Connecting influences to your creative voice&lt;/a>
&lt;/li>
&lt;li>[lab] &lt;a href="https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-13/vital-listening/">Recreate That Sound: synthesis ear training&lt;/a>
 — reverse-engineer patches in Vital before Project 5 is due&lt;/li>
&lt;/ul>
&lt;h2 id="1120">11/20&lt;/h2>
&lt;ul>
&lt;li>[due] &lt;strong>Final project proposal&lt;/strong> — due today, presented in class&lt;/li>
&lt;li>Play in-progress Vital projects in class — last round of feedback before they&amp;rsquo;re due&lt;/li>
&lt;li>After you play your project, spend a few minutes presenting your final project proposal&lt;/li>
&lt;/ul>
&lt;h2 id="1123">11/23&lt;/h2>
&lt;ul>
&lt;li>[due] &lt;strong>Project 5: Vital Synth&lt;/strong> — due today&lt;/li>
&lt;li>[lab] &lt;strong>Final project studio day&lt;/strong>
&lt;ul>
&lt;li>Divide the class into two groups of four&lt;/li>
&lt;li>Group A (22 minutes): tracking session in the studio. Choose a mic, set your input gain, build a cue mix, and record a few takes of a volunteer singing or playing. Keep everything; the takes can go straight into your final project.&lt;/li>
&lt;li>Group B (22 minutes): independent work on laptops in the classroom, sourcing sounds and arranging&lt;/li>
&lt;li>Groups switch halfway through — the spare minutes cover the swap and wrap-up&lt;/li>
&lt;/ul>
&lt;/li>
&lt;/ul>
&lt;h2 id="1125">11/25&lt;/h2>
&lt;ul>
&lt;li>[off] No class — Thanksgiving recess&lt;/li>
&lt;/ul>
&lt;h2 id="1127">11/27&lt;/h2>
&lt;ul>
&lt;li>[off] No class — Thanksgiving recess&lt;/li>
&lt;/ul>
&lt;h2 id="1130">11/30&lt;/h2>
&lt;ul>
&lt;li>[lab] Independent work day focused on final projects&lt;/li>
&lt;li>Instructor available throughout class for one-on-one help&lt;/li>
&lt;/ul>
&lt;h2 id="122">12/2&lt;/h2>
&lt;ul>
&lt;li>Course evaluations&lt;/li>
&lt;/ul>
&lt;h3 id="critique-session-part-1">Critique session, part 1&lt;/h3>
&lt;ul>
&lt;li>[lab] Each student presents for 8–10 minutes, sharing a rough mix, composition, or sound design in progress
&lt;ul>
&lt;li>Presenters explain their current stage in the process and outline their intended next steps&lt;/li>
&lt;li>The class offers constructive feedback and suggestions&lt;/li>
&lt;/ul>
&lt;/li>
&lt;li>Presentation order posted in class&lt;/li>
&lt;/ul>
&lt;h2 id="124">12/4&lt;/h2>
&lt;h3 id="critique-session-part-2">Critique session, part 2&lt;/h3>
&lt;ul>
&lt;li>[lab] Continuation of project critiques, same format as Wednesday&lt;/li>
&lt;li>Presentation order posted in class&lt;/li>
&lt;/ul>
&lt;h2 id="127">12/7&lt;/h2>
&lt;ul>
&lt;li>Final Q&amp;amp;A session&lt;/li>
&lt;li>One-on-one help if needed&lt;/li>
&lt;/ul>
&lt;h2 id="129">12/9&lt;/h2>
&lt;ul>
&lt;li>[off] &lt;strong>Reading / study day — no class&lt;/strong>&lt;/li>
&lt;/ul>
&lt;h2 id="1211">12/11&lt;/h2>
&lt;ul>
&lt;li>[due] &lt;strong>Final project&lt;/strong> — due today, submitted on D2L&lt;/li>
&lt;li>Final project presentations — &lt;strong>8:00–10:00 AM&lt;/strong>, our scheduled final exam slot&lt;/li>
&lt;/ul></description></item><item><title>Starting a New Project in REAPER 7</title><link>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-2/this-is-reaper-2/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-2/this-is-reaper-2/</guid><description>&lt;p>Based on this &lt;a href="https://www.youtube.com/watch?v=nYN45PhnCXE" rel="noopener">video&lt;/a>
&lt;/p>
&lt;h2 id="step-1-check-audio-device-settings">Step 1: Check Audio Device Settings&lt;/h2>
&lt;p>Before starting a new project, make sure your audio device settings are correct. To do this, go to REAPER’s Preferences (&lt;code>ctrl + P&lt;/code>, or &lt;code>cmd + ,&lt;/code> on Mac) and navigate to &lt;code>Audio -&amp;gt; Device -&amp;gt; Audio Device Settings&lt;/code>. Ensure the correct audio device is selected, especially if you&amp;rsquo;re using external audio interfaces or microphones, as this can change when new devices are connected.&lt;/p></description></item><item><title>Syllabus</title><link>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/syllabus/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/syllabus/</guid><description>&lt;p>Welcome to Audio Production I. This page covers how the course runs and what
is expected; the full signed syllabus with university policies is
&lt;a href="https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/syllabus.pdf">available as a PDF&lt;/a>
.&lt;/p>
&lt;p>&lt;strong>Meets&lt;/strong> MWF 9:00–9:50 AM in TCB 209 · &lt;strong>Credits&lt;/strong> 3 · &lt;strong>Prerequisite&lt;/strong> CSC 105&lt;/p>
&lt;p>&lt;strong>Last day to drop with a full refund&lt;/strong> September 3 · &lt;strong>Last day to withdraw with a W&lt;/strong> November 6&lt;/p>
&lt;h2 id="course-description">Course description&lt;/h2>
&lt;p>This course assumes no audio background. We start with what sound is and how
you hear it, then work through signal flow, microphones, recording, and mixing
in a DAW. By the end you&amp;rsquo;ll have made several finished pieces of your own,
and you&amp;rsquo;ll have the skills to keep making them: music, podcasts, or sound for
media.&lt;/p></description></item><item><title>Synth Composition with Vital</title><link>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-11/project-5-synth/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-11/project-5-synth/</guid><description>&lt;p>We&amp;rsquo;re going to create short compositions out of just tracks of Vital Synth. To start the composition we&amp;rsquo;ll come up with one measure of material that will be looped and start as the basis for the rest of the composition.&lt;/p>
&lt;h2 id="day-1">Day 1&lt;/h2>
&lt;p>Find a preset that you like, or create your own. Create a 1 bar MIDI clip and then open it. Make sure key snapping is on, so that whatever notes you add in match to a key. A good scale to start off with is the pentatonic scale, though you can use other scales if you wish.&lt;/p></description></item><item><title>This is REAPER 6 - The Tracks</title><link>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-3/reaper-tracks/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-3/reaper-tracks/</guid><description>&lt;p>Based on &lt;a href="https://www.youtube.com/watch?v=eVLI9oGUyic" rel="noopener">this&lt;/a>
 video.&lt;/p>
&lt;h1 id="tracks">Tracks&lt;/h1>
&lt;h2 id="adding-tracks">Adding tracks&lt;/h2>
&lt;ul>
&lt;li>Shortcut - cmd + t&lt;/li>
&lt;li>double click in the TCP&lt;/li>
&lt;li>or right click in TCP&lt;/li>
&lt;/ul>
&lt;h2 id="organization">Organization&lt;/h2>
&lt;p>Make a habit of naming your tracks something to keep them organized. As you name you can move to the next track with the &amp;ldquo;Tab&amp;rdquo; key.&lt;/p>
&lt;p>To add multiple tracks at once right click and select &amp;ldquo;insert multiple tracks.&amp;rdquo; We can select the number of tracks and a name for each. See how it will automatically number them for you?&lt;/p></description></item><item><title>Vital Pt 3 - Modulation</title><link>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-11/vital-pt-3/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-11/vital-pt-3/</guid><description>&lt;h1 id="matrix-and-modulation-lfo-and-envelopes">Matrix and Modulation, LFO and Envelopes&lt;/h1>
&lt;h2 id="lfo">LFO&lt;/h2>
&lt;p>As you play any note notice that the LFO is actively moving through a triangle oscillator. It isn&amp;rsquo;t having an effect yet because we need to connect it to a parameter.&lt;/p>
&lt;p>Drag the LFO icon down to the cutoff frequency control of Filter 1. Now notice that you can control this cutoff frequency parameter with the LFO. Notice the circle that now connects the two parts of the synth. This allows you to change the amount of modulation. You can also think of this as the &lt;em>strength&lt;/em> of the modulation. Now experiment with the frequency of the LFO.&lt;/p></description></item><item><title>VO and Narration in Reaper</title><link>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-3/vo-reaper/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-3/vo-reaper/</guid><description>&lt;p>Everything on this page comes from Ian Corbett&amp;rsquo;s &lt;em>Mic It!&lt;/em>, the same book behind the companion audio linked in the syllabus. Chapter references are at the bottom so you can read further.&lt;/p>
&lt;h2 id="choosing-a-microphone">Choosing a microphone&lt;/h2>
&lt;p>The studio default for spoken voice is a large-diaphragm cardioid condenser. It gives a big, detailed sound that flatters most voices. If you have to record in an untreated or noisy room, a good dynamic microphone used close to the mouth rejects the room and isolates the voice. Keep that option in mind for PSA interviews recorded outside the studio.&lt;/p></description></item><item><title>Working with loops in REAPER</title><link>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-3/working-with-loops/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://dsu-digital-sound-design.github.io/f-26-DAD-222-Audio-Production-I/lectures/week-3/working-with-loops/</guid><description>Set up your timebase, fit loops with Option-drag, and glue edited clips into phrases.</description></item></channel></rss>