FMOD Namespaces

A guide to understanding and using FMOD namespaces in Unity for game audio implementation.
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Interpreting Code: Understanding Game Scripts as an Audio Designer

A guide for audio designers on how to read and understand game code to implement custom audio features.
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Attaching Audio to Animations with FMOD and Unity

Introduction This post walks through a practical pipeline for triggering FMOD sound events from Unity Animation Events so your character’s footsteps, landings, and swishes line up precisely with what’s on screen. We’ll build a reusable C# function that can be called from any Animation Event and, later, accept the FMOD event path as a parameter—setting us up to drive parameters (like surface material) in a follow-up lesson. What You’ll Build An FMOD event for a footstep, with a Material parameter that selects between multiple surface types.
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