Major Assignments & Projects

1. Exercise 1: Sound Sourcing

Description:
Source or create sounds based on a provided asset list. Field recording and/or synthesis encouraged.
Due: Thursday, September 11, 2025
Submission: Upload to D2L before class.


2. Exercise 2: Voice Over

Description:
Record and edit a short voice-over for a game scenario. Use the studio or your own setup.
Due: Thursday, September 25, 2025
Submission: Upload edited files and session notes to D2L.


3. Exercise 3: Game Music Analysis

Description:
Prepare a short analysis of a selected game’s music, referencing topics discussed in class (e.g., motif, adaptive scoring, genre).
Due: Thursday, October 2, 2025
Submission: Written analysis (PDF or doc) via D2L.


4. Footsteps Project

Description:
Design, record, and implement a set of footstep sounds for a game environment. Must include at least three surface types and use blend/random containers in Wwise.
Due: Thursday, November 20, 2025
Submission: Demo in class and upload project files.


5. Final Project: Game Audio Implementation

Description:
Collaborative or solo project. Design and implement a complete audio system for a small game or interactive prototype.

  • Asset List Due: Thursday, December 4, 2025
  • Final Presentations: Tuesday, December 16, 2025, 3:30–5:30 pm (Finals week)
    Submission:
  • Asset list (spreadsheet or doc)
  • Project files (REAPER, Wwise, Unity/Unreal, etc.)
  • In-class presentation/demo

Additional Notes

  • All due dates are Thursdays unless otherwise noted.
  • Late work policy: See syllabus for details.
  • Project requirements:
    • Use REAPER for editing/mixing unless otherwise approved.
    • Field recording and original sound design are strongly encouraged.
    • All implementation must be demonstrated in FMOD, Wwise, or Unity/Unreal as appropriate.