Level 6 Compose Yourself!: The Art of Composing for Games

Learning Outcomes

  • Identify differences between linear and non-linear music composition
  • Examine the use of loops, branching, and transitions
  • Recognize the factors involved in non-linear scoring
  • Understand vertical and horizontal musical concepts

Challenges in Music Creation for Media

  • Music composition varies across mediums
  • Unique challenges in theater, film, television, and games
  • Specific issues faced by game composers
  • Solutions and strategies for effective game music composition

Evolution of Video Game Music Composition

  • Origins and challenges in early video game music
  • Transition to digital music generation in the gaming industry
  • Development and constraints of early game music technology
  • Technological advancements and their impact on game music composition

Modern Game Music Composition

  • Role and skill set of contemporary game-music composers
  • Technological advancements shaping game music
  • Team structures and specialization in music production for games
  • Versatility and challenges in current game music composition

Impact of Music in Video Games

  • Setting the mood and tone
  • Defining time and place
  • Distinguishing locations and settings
  • Character identification through music
  • Influencing gameplay pace
  • Enhancing player immersion

Journey (2012)

Game Music Form and Structure

  • Cinematic
    • Music underscores cutscenes, intros, and other story-driven sequences, heightening emotional impact and narrative flow.
  • Interactive Gameplay
    • Looping: a continuous repetition of material that supports long gameplay segments without fatigue (e.g., exploration themes in Minecraft).
    • Branching: conditional transitions triggered by player actions or game states (e.g., battle-to-victory shifts in The Legend of Zelda: Breath of the Wild).
    • Layered/Stem Mixing: dynamic addition or removal of instrument layers to match intensity (e.g., combat music in Hades).

Horizontal vs vertical re-orchestration

See examples here

Vertical Remixing – Layering

Horizontal Re-sequencing

  • Concept of Horizontal Re-sequencing
  • Techniques within Horizontal Re-sequencing
  • Implementation in Video Games

Cross-fading

Phrase Branching

Musical Demarcation Branching

Killer Instinct Music

Bridge Transition

Stinger-Based Sequencing

Fallout 4

The Music Team

  • Music director
    • Oversees the creative direction of the music for a game
    • Meets with composers, game designers, programmers, and all other members of the production team to draft a creative vision
  • Music producer
    • Controls the creative vision of the musical recording itself
    • Works with all the members to hire the musicians and engineers

The Music Team

  • Composer
    • Writes music, working in collaboration with the music director and producer to match the creative vision of the game
    • To create the score, the composer may use a computer-sequencing program such as Pro tools or Logic, or even, in some cases, pen and paper

The Music Team

  • Orchestrator
    • Takes the music from the composer and either makes MIDI orchestrations or prepares parts and scores so that live humans can play the music if need be
    • Works with notation programs such as Finale and Sibelius to get the music ready for recording
  • Recording engineer
    • Deals with the nuts and bolts of recording the music for a game
    • Records anything from live instruments to singers and needs a good working knowledge of recording studio technology and digital editing software

The Music Team

  • Mix engineer
    • Takes the completed recordings from the studio and balances the instruments and parts to make sure the recorded elements sound great together in the game
  • Mastering engineer
    • Produces and delivers the final tracks in the desired format for the game
    • Has great ears and keen understanding of the platform the music will be integrated into