Level 2: On the Road—to NOW!
A Brief History of Games and Game Audio
Evolution of Sound in Video Games
Early Beginnings: Silent to Primitive Sounds
Progression of Game Audio Technology
Adapting to Technological Limitations
Recurring Themes in Game Audio Development
The First Video Games
timeline
The Silent Era of Video Games (1940–1970)
Beginnings: University Mainframe Computers
Notable Early Games: OXO and Spacewar!
The First Home Console: Magnavox Odyssey
Spacewar!
The Dawn of Sound in Video Games (1970–1980)
Introduction of Sound in Arcade Games
Technology Behind Early Game Sounds
Role of Sound Designers and Composers
Pong (1972), Atari - Nolan Bushnell
Atari 2600 (1977):
Atari games
Sampled sounds - and more complex synthesis
Rally-X (1980), Namco
Stratovox (1980), Sun Electronics
Gyruss (1983), Konami
Marble Madness (1984), Atari
Nintendo NES: Revolutionizing Console Audio
Introduction of the Famicom/NES
Audio Improvements in the NES
Impact on the Video Game Industry
16-bit sound - Sega Genesis and Nintendo Entertainment System
Sega Genesis and Sega CD
Sega Genesis: A Leap in Sound Quality
Introduction of Sega CD
Expansion of Audio Capabilities and Challenges
The Revenge of Shinobi (1989), Sega
Super Famicom/Super NES
Launch and Features of the Super NES
Audio Capabilities of the Super NES
Challenges in Achieving Quality Sound
Balancing Audio with Other Game Elements
Chrono Trigger (1995)
Star Fox (1993), Nintendo
Playstation, 1994
Introduction of the PlayStation
Enhanced Audio Capabilities in PlayStation Consoles
Historical Milestones in Game Audio
Final Fantasy VII (1997), Square
Pre-recorded and streaming music
Quake (1996), id Software