Level 2: On the Road—to NOW!

A Brief History of Games and Game Audio

Evolution of Sound in Video Games

  • Early Beginnings: Silent to Primitive Sounds
  • Progression of Game Audio Technology
  • Adapting to Technological Limitations
  • Recurring Themes in Game Audio Development

The First Video Games

timeline

The Silent Era of Video Games (1940–1970)

  • Beginnings: University Mainframe Computers
  • Notable Early Games: OXO and Spacewar!
  • The First Home Console: Magnavox Odyssey

Spacewar!

The Dawn of Sound in Video Games (1970–1980)

  • Introduction of Sound in Arcade Games
  • Technology Behind Early Game Sounds
  • Role of Sound Designers and Composers

Pong (1972), Atari - Nolan Bushnell

Atari 2600 (1977):

Atari games

Sampled sounds - and more complex synthesis

Rally-X (1980), Namco

Stratovox (1980), Sun Electronics

Gyruss (1983), Konami

Marble Madness (1984), Atari

Nintendo NES: Revolutionizing Console Audio

  • Introduction of the Famicom/NES
  • Audio Improvements in the NES
  • Impact on the Video Game Industry

16-bit sound - Sega Genesis and Nintendo Entertainment System

Sega Genesis and Sega CD

  • Sega Genesis: A Leap in Sound Quality
  • Introduction of Sega CD
  • Expansion of Audio Capabilities and Challenges

The Revenge of Shinobi (1989), Sega

Super Famicom/Super NES

  • Launch and Features of the Super NES
  • Audio Capabilities of the Super NES
  • Challenges in Achieving Quality Sound
  • Balancing Audio with Other Game Elements

Chrono Trigger (1995)

Star Fox (1993), Nintendo

Playstation, 1994

  • Introduction of the PlayStation
  • Enhanced Audio Capabilities in PlayStation Consoles
  • Historical Milestones in Game Audio

Final Fantasy VII (1997), Square

Pre-recorded and streaming music

Quake (1996), id Software