Exercise 3: Game Music Analysis & Adaptive Design

Project Overview

Building on Level 6 – Compose Yourself!: The Art of Composing for Games, this project asks you to analyze how games use linear and non-linear music, identify adaptive techniques, and design a music interaction map for a hypothetical level. You will present your findings to the class in a timed presentation.

Learning Outcomes

  • Identify differences between linear and non-linear scoring in games
  • Examine and label uses of loops, branching, and transitions with timestamps
  • Recognize production and design factors that shape adaptive scoring choices
  • Apply vertical (layering) and horizontal (re-sequencing) concepts by designing a cohesive music system for gameplay

Deliverables

Class Presentation (7–8 minutes + 2 minutes Q&A) You may present in any format (slides, table, video capture, or document), but include:

  • Analysis – 4 Examples

    • For each example, show:
      • Function of the music: mood/tone, time/place, location identity, character, pace, immersion
      • Techniques from: vertical layering, crossfade, phrase branching, musical demarcation, bridge, stinger, horizontal re-sequencing
        • You don’t need to show every technique in each example, but identify at least one per example.
  • Music Interaction Map (Design)

    • Diagram of a hypothetical level’s music system, showing:
      • States (e.g., Explore → Suspicion → Combat → Victory → Explore)
      • Vertical stems per state and when they enter/exit
      • Horizontal transitions and techniques used
      • Rules for timing, fade lengths, and triggers
      • Tools:

DigiPen Adaptive Music Example Example of a clear interaction map


Assessment Rubric (25 Points)

CriterionPointsDescription
Analysis examples144 examples with clear function and technique identification; accurate, insightful reasoning
Music Interaction Map (Design)8Clear, functional state diagram with both vertical and horizontal elements; well-labeled and readable
Presentation clarity and delivery3Clear speech, logical flow, timing; uses AV effectively