Exercise 2: Voice Over Production
Objective
You will act as the recording engineer for an story-driven adventure game. Your task is to record and prepare high-quality voice-over files for two characters:
- Medi – youthful, energetic sidekick
- Samsel – calm, wise, mystical sage
The script sheet lists all the lines, along with performance notes from the Game Designer.
Requirements
Recording Specifications
- Format: 24-bit, 44.1 kHz WAV
- Directory: Place all files in a folder called
vo_takes/
- Naming:
- Format:
Character_lineID.wav
(e.g.,Medi_a.wav
) - If multiple takes:
Character_lineID_var01.wav
,Character_lineID_var02.wav
- Format:
- One line per file – no mixing characters or multiple script lines in the same file
- Multiple takes (optional): Keep them in the same file for that line, separated by 2 seconds of silence
- Editing: Remove unwanted noises; apply short fades to avoid clicks; limit start/end silence to < 0.25 seconds
- Normalization: Peak normalize to -5 dBFS
- Noise: Use close miking to minimize background noise and reflections
Studio Usage
All recording must be done in the DSU recording studio. Book your time early via: Charm Studios
Spreadsheet Columns — Abbreviated Guide
- Character – Who is speaking (Medi or Samsel)
- Lines – Exact dialogue; do not change wording unless instructed
- Game Designer Notes – Tone/performance cues — follow closely when recording
- Filename – Enter your saved filename after recording
- Voice Talent Notes – Your observations for the designer (e.g., performance variations, take count, issues, mic technique)
Communication & Notes
If you create multiple takes, explain in Voice Talent Notes why they differ. Example:
“Take 3 is softer for emotional emphasis; take 4 is slightly slower for clarity.”
Deliverables
vo_takes/
folder with all files organized by character- Updated
script-sheet_cleaned.xlsx
with filenames and notes completed - Raw unedited recordings in
_src/
(optional but recommended)
Rubric (20 points total)
Criteria | Points |
---|---|
Technical quality – Meets file specs, normalization, noise control, fades, silence rules | 6 |
Performance accuracy – Matches Game Designer Notes in tone, pace, and clarity | 6 |
Organization & naming – Correct filenames, consistent structure, one line per file | 4 |
Documentation – Spreadsheet fully updated with filenames and useful notes | 4 |