DAD 424 Sound Design for Games

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DAD 424 is a hands-on course exploring the art and technology of sound design and music for video games. Students will learn to create, edit, and implement sound effects, voice-overs, and adaptive music using industry-standard tools such as FMOD, Unity, and Reaper.

Course topics include:

  • The history and evolution of game audio and platforms
  • Game genres and their unique audio requirements
  • Fundamentals of interactive and adaptive audio
  • Sound design workflow: sourcing, recording, editing, and organizing assets
  • Voice-over production, editing, and integration
  • Composing and implementing non-linear, dynamic music for games
  • FMOD and Unity integration: event creation, parameter automation, and scripting basics in C#
  • 3D audio, spatialization, and real-time mixing
  • Advanced topics: parameter-driven systems, footsteps, collision sounds, and adaptive music structures
  • Project management: asset lists, documentation, and collaboration

Assignments and projects are designed to build practical skills, including:

  • Sourcing and creating sound assets for games
  • Producing and editing voice-overs in a professional studio environment
  • Designing and implementing UI and environmental sounds
  • Building dynamic music systems and interactive audio in Unity with FMOD
  • Collaborative and individual final projects demonstrating a complete game audio pipeline

By the end of the course, students will have a portfolio of game audio work and a strong foundation in both the creative and technical aspects of sound design for interactive media.