Project Overview

For this project, you will create a Dolby Atmos mix in Logic Pro X. You have two options for source material:

  1. Aiguille Rouge – Bebe Grand
  2. The Film Lambs

Your task is to configure the session for Dolby Atmos, differentiate between bed and object tracks, and produce a technically compliant and creatively engaging immersive mix.

Learning Objectives

By completing this project, you will:

  • Configure Logic Pro X for Dolby Atmos mixing at 24-bit / 48 kHz / 24 fps.
  • Differentiate between bed tracks (static, ambient) and object tracks (dynamic, locative).
  • Apply spatialization techniques to enhance immersion, narrative clarity, or musical impact.
  • Meet Dolby Atmos loudness and technical delivery standards.
  • Deliver a finished mix in both Logic Pro project format and ADM BWF format.

Creative Expectations

  • Allocate tracks intentionally to beds or objects based on their role in the mix.
  • Use at least four object tracks with panning automation that includes a variety of movement types (e.g., lateral, vertical, front-to-back).
  • Ensure spatial decisions serve the arrangement’s clarity, emotional tone, or storytelling.
  • Maintain a cohesive balance between static and moving elements to avoid listener fatigue.

Project Setup

Session Configuration

  1. Set Project Audio Format

    • Go to Preferences -> Audio and set I/O to 24-bit, 48 kHz, 24 fps.
  2. Enable Spatial Audio

    • Navigate to Project Settings -> Audio -> General.
    • Under “Spatial Audio,” select Dolby Atmos.
    • Set “Surround Format” to 7.1.2.
  3. Bed Tracks

    • Use the Surround Panner for static, ambient, or foundational elements.
  4. Object Tracks

    • Use the 3D Object Panner for moving elements or those requiring strong locative presence.
    • Automate movement to support creative goals.
  5. Monitoring

    • Monitor in 7.1.4 via the Dolby Atmos Renderer plugin.

Mixing Guidelines

  • Use panning automation on at least four object tracks, varying motion type and speed.
  • Avoid stereo panning modes for object tracks—use full spatial controls for Atmos authenticity.
  • On your Master track, meter after the Dolby Atmos Renderer plugin. Match Dolby Atmos standards of -18 LUFS-I and -1 dBTP.

Submission Requirements

Submit the following:

  1. Logic Pro X project folder with all media included.

  2. ADM BWF export of your final mix.

  3. Written reflection (1–2 paragraphs) addressing:

    • Your approach to bed vs. object allocation.
    • The reasoning behind your spatial automation choices.
    • Any technical challenges and how you solved them.

Holistic Rubric (60 points total)

Exceeds Expectations (54–60 points / 90–100%)

  • Fully compliant technical setup and loudness standards.
  • Spatialization choices are immersive, varied, and serve the mix’s creative goals.
  • Seamless integration of beds and objects.
  • Reflection is thorough, connecting technical decisions to creative outcomes.
  • All files are complete, organized, and functional.

Meets Expectations (48–53 points / 80–89%)

  • Minor technical or loudness issues that do not significantly affect playback.
  • Spatialization is generally effective with some creative intent.
  • Beds and objects are mostly well-integrated.
  • Reflection addresses key prompts but lacks depth in some areas.
  • Files are complete with minor organizational issues.

Approaches Expectations (42–47 points / 70–79%)

  • Technical setup mostly correct but with occasional errors in format or loudness.
  • Spatialization is functional but not consistently purposeful.
  • Integration of beds and objects is uneven.
  • Reflection is minimal or vague.
  • Files are submitted but may be poorly organized.

Below Expectations (36–41 points / 60–69%)

  • Noticeable technical errors in setup or loudness.
  • Spatialization choices are inconsistent, ineffective, or distracting.
  • Poor integration of beds and objects.
  • Reflection is incomplete or fails to address major prompts.
  • Missing or disorganized files.

Far Below Expectations (0–35 points / 0–59%)

  • Incorrect technical setup or failure to meet loudness standards.
  • Minimal or absent spatialization.
  • No meaningful integration of beds and objects.
  • Reflection missing or lacking substance.
  • Submission incomplete, nonfunctional, or disorganized.