Introduction to Spatial Audio

The Spatial Dimension in Natural Sound

  • Width
  • Height
  • Depth

Natural Sound in Outdoor Environments

  • Many sound sources with distinct locations and attributes.
  • Blending of sound sources occurs naturally.

Natural Sound in Indoor Environments

  • Reflections strongly affect sound perception.
  • Reflections provide clues about the size and shape of the space.

Guess the Environment?

Guess the Environment?

Guess the Environment?

Guess the Environment?

Guess the Environment?

Sound Sources in a Free Field

  • No reflections or obstacles.
  • Sound radiates freely from the source.

Free Field: Sound Localization

Sound Directivity

Real-World Examples of Directivity Patterns

  • Loudspeakers:
    • High frequencies (HF): Tweeters radiate sound directionally, focusing sound towards the front (+12 dB).
    • Low frequencies (LF): Woofers and subwoofers radiate more evenly in all directions, similar to the solid line (+6 dB). Low-frequency sounds are heard more evenly in a room.
  • Musical Instruments:
    • Brass instruments (e.g., trumpets, trombones):
      • High-frequency sounds radiate directionally towards the front, similar to HF in the diagram. The sound is loudest in front of the instrument.
    • String instruments (e.g., violins, cellos):
      • Low frequencies radiate more evenly, while higher harmonics are projected more directionally towards the front.

Sources in Reflective Spaces

  • Reflections alter sound in enclosed spaces.
  • Reflections and reverberation create an ‘ambient’ sound field.

Introduction to Spatial Reproduction of Sound

  • Goals of sound reproduction:
    • Recreate natural environments.
    • Create virtual environments.

From Mono to Surround Sound and 3D Audio

  • Mono: Only distance and depth cues.
  • Stereo: Adds width.
  • Surround sound: Introduces immersive, directional cues.
  • 3D audio: Provides full spatial immersion with height and depth.

Early Sound Reproducing Equipment

The Théâtrophone: An Early Stereo Transmission

Théâtrophone Poster by Jules Chéret

Bell Labs in the 1930s

Binaural Recording

Binaural Head Diagram

Ambisonics

  • Developed in the 1970s
  • 360° Sound Field (Including height)
  • Key Contributors: Peter Fellgett & Michael Gerzon
  • Applications: Virtual reality, immersive audio

For more, visit: History of Ambisonics

The Home Cinema and ITU-Standard Surround Sound

Applications of Spatial Audio