Introduction to Spatial Audio

The Spatial Dimension in Natural Sound

  • Width: left ↔ right placement of sounds
  • Height: perception of vertical position
  • Depth: distance and front-to-back layering

Natural Sound in Outdoor Environments

  • Multiple sound sources with unique locations and qualities
  • Natural blending creates a diffuse soundscape
  • Contrast between background ambience and identifiable events

Natural Sound in Indoor Environments

  • Reflections shape how sound is perceived
  • Reflections reveal size and character of the space
  • Contrast between direct and reflected sound is key

Guess the Environment?

Guess the Environment?

Guess the Environment?

Guess the Environment?

Guess the Environment?

Sound Intensity in a Free Field

Sound Directivity

Real-World Examples of Directivity Patterns

Adam Audio Speaker Directivity Chart

Real-World Example: Tuba Directivity

Sources in Reflective Spaces

Introduction to Spatial Reproduction of Sound

  • Two aims: recreate real acoustic spaces or design imagined spaces
  • Three approaches: channel-based (stereo, 5.1), object-based (e.g., Atmos), scene-based (Ambisonics/HOA)
  • Two delivery modes: loudspeakers (room-interactive) and headphones/binaural (HRTF-based)

Early Sound Reproducing Equipment

The Théâtrophone: An Early Stereo Transmission

Théâtrophone Poster by Jules Chéret

Bell Labs in the 1930s

Binaural Recording

Binaural Head Diagram

Ambisonics

  • Developed in the 1970s
  • 360° Sound Field (Including height)
  • Key Contributors: Peter Fellgett & Michael Gerzon
  • Applications: Virtual reality, immersive audio

For more, visit: History of Ambisonics

The Home Cinema and ITU-Standard Surround Sound

Applications of Spatial Audio