Oscillation and Vibration

Oscillation

  • Repetitive back-and-forth motion around a reference point

Vibration

  • A specific physical form of oscillation
  • Typically involves a mass moving around its equilibrium
  • A fundamental source of sound when that equilibrium is disturbed

Simple Harmonic Motion (SHM)

Key Concepts

  • Motion characterized by a restoring force proportional to displacement (Hooke’s Law)
  • Described by a sinusoidal function (sine wave)
  • Defined by amplitude, frequency (or period), and phase

Relevance

  • SHM serves as the theoretical backbone of acoustics
  • Sine waves are the purest form of sound and build more complex waves

Additional Interactive Visuals

Complex Vibrations

Real-World Complexity

  • Real acoustic signals are rarely pure sine waves
  • Comprised of multiple SHMs summed together
  • Complex waveforms define timbre and texture

Amplitude and the Signal Envelope

Amplitude

  • Height from equilibrium to peak; correlates with loudness

Signal Envelope

  • Temporal outline of amplitude changes
  • Identified stages: Attack → Decay → Sustain → Release (ADSR)

Visual resource: Envelope in music – ADSR stages and their fine structure.

Period and Frequency

Period

  • Time for one complete oscillation (T)

Frequency

  • Number of cycles per second (Hz); frequency = 1 / period

Frequency and Period Conversion

Frequency (f)

Period (T)

Phase

Concept

  • Describes the position within a cycle (degrees or radians)
  • Two waves with same frequency and amplitude but different phase can behave differently together

Impact

  • Asynchronous phase shifts may be imperceptible
  • Simultaneous multi-source phase relationships affect loudness, timbre, and spatial cues

Logarithmic Scales in Acoustics

Why Logarithmic?

  • Human perception of stimulus is proportional to logarithm of intensity (Fechner’s Law)
  • Compresses wide dynamic ranges into manageable scales

Applications

  • Express acoustic quantities (power, intensity, pressure) in decibels (dB)
  • Aligns measurement scale with human hearing sensitivity

Common Sound Levels

Examples

  • ~180 dB – Rocket launch (irreversible hearing loss)
  • ~120 dB – Live rock band (pain threshold)
  • ~60 dB – Normal conversation
  • ~0 dB – Threshold of hearing

RMS Amplitude

Definition

  • Root-Mean-Square (RMS) measures energy of oscillating signals
  • Takes absolute values into account positive and negative deflections

Purpose

  • More accurately correlates with perceived loudness than peak levels for sinusoidal and complex signals

Superposition and Interference

Superposition

  • Multiple waves add algebraically to produce a complex resultant

Interference

  • Constructive: waves amplify each other
  • Destructive: waves cancel out
  • Beats arise from near-frequency waves (fluctuating amplitude)