Course Overview

  • Introduction to Acoustics and the Physics of Sound
  • Exploration of Psychoacoustics and Sound Perception
  • Immersive Audio Technologies: Dolby Atmos and Ambisonics
  • Practical Applications: Designing Surround Sound Environments

Fundamentals of Sound: Definitions and Scope of Study

  • Sound study covers physical, physiological, and perceptual aspects.
  • Key acoustics fields: Physical, Physiological, Signal Processing.
  • Acoustics investigates absolute and difference thresholds.
  • Psychoacoustics combines physical and physiological acoustics.

Key Acoustics Fields

  • Physical Acoustics: Examines sound generation and transmission.
  • Physiological Acoustics: Explores ear processing and auditory sensations.
  • Signal Processing: Focuses on electronic and mathematical sound representations.

See: https://exploresound.org/what-is-new/fields-of-acoustics

Sound, Noise, and Music: Essential Definitions

  • Sound: Vibrational energy perceived as auditory sensations.
  • Noise: Unpleasant or unintended sound within a context.
  • Music: Temporally organized sound and silence, communicating intention.
    • Music involves interaction among composer, performer, and listener.

Noise

  • Definition: Non-periodic sound with flat spectral distributions.
  • Contextual Example: Noise Music as an art form.

Music: A Temporal Art Form

  • Music: Organized sound and silence, communicating without direct reference.
  • Emphasis on temporal and communicative aspects.
  • Interaction: Composer, performer, and listener shape the music experience.

Immersive Audio Technologies

Dolby Atmos

  • Object-based audio format
  • Allows for precise placement of sound in a 3D space
  • Enhances depth and realism in audio experiences

Ambisonics

  • Full-sphere surround sound technique
  • Captures and reproduces sound field using spherical harmonics
  • Offers flexibility in playback systems

Practical Examples

  • Now we’ll listen to some 5.1 surround sound, Dolby Atmos, and Ambisonics demos.