Overview & Objectives

  • Introduce the concept of equalization and its historical evolution.
  • Compare different types of EQ tools (parametric, graphic, dynamic, shelving, etc.).
  • Explain the audio frequency spectrum and how EQ interacts with it.
  • Demonstrate practical techniques for tone shaping, problem solving, and creative sound design.
  • Highlight EQ’s role in mixing, mastering, live performance, and sound design.

Historical Context

  • Analog beginnings: Early equalizers were built into analogue consoles for radio and film work.
  • Graphic EQ: Introduced in the 1950s with multiple fixed bands controlled by sliders.
  • Parametric EQ: Invented in the 1970s, offering variable frequency, bandwidth (Q), and gain.
  • Digital EQ: Modern DAWs include visual interfaces, dynamic automation, and linear-phase processing.

Equalization uses

  1. Tone Shaping.
  2. Fixing frequency problems.
  3. Balancing instruments in a mix.
  4. Enhancing clarity and presence.
  5. Removing unwanted noise.
  6. Creating special effects.
  1. Correcting room acoustics.
  2. Preventing feedback in live sound.
  3. Matching the sound of different sources.
  4. Finalizing audio mixes (mastering).
  5. Sound design for media.
  6. DJ mixing.
  7. Optimizing live performance sound.

Types of Equalizers

  • Parametric EQ – Continuously variable frequency, gain, and bandwidth.
  • Graphic EQ – Fixed frequency bands with sliders for broad adjustments.
  • Dynamic EQ – EQ that responds to signal level for automated boosts/cuts.
  • Shelving EQs – High- and low-shelf filters boost or cut all frequencies above or below a cutoff.
  • Filter Types – High-pass, low-pass, band-pass, notch, and bell curves (peaking filters).

Audio Frequency Spectrum

  • Sub/Low (20 Hz – 250 Hz) – Weight and power; sub-bass and bass.
  • Low Mids (250 Hz – 500 Hz) – Fullness of rhythm instruments and warmth of voice.
  • Mids (500 Hz – 2 kHz) – Core harmonic content; presence and punch.
  • High Mids (2 kHz – 4 kHz) – Clarity and definition; attack and articulation.
  • Highs (4 kHz – 20 kHz) – Air and sparkle; cymbals, string brilliance, vocal breathiness.

EQ Controls

  • Frequency Selection – Choose the precise frequency band to adjust.
  • Gain – Boosts or cuts the level of a selected frequency band.
  • Quality Factor (Q) – Controls bandwidth of the adjustment.
  • Filter Type – High-pass, low-pass, band-pass, notch, shelving, or bell.

Filter Types & Techniques

  • High-Pass Filter – Removes low-end rumble.
  • Low-Pass Filter – Cuts high frequencies.
  • High/Low Shelf Filters – Boost or cut all frequencies above/below a cutoff.
  • Bell (Peaking) Filter – Boosts or cuts around a central frequency.
  • Notch Filter – Removes narrow resonant frequencies.
  • Band-Pass Filter – Allows only a specific frequency range.
BandRangeCharacteristics
Low (Sub & Bass)20 Hz – 250 HzAdds weight and warmth
Low Mids250 Hz – 500 HzThickness and body
Mids500 Hz – 2 kHzCore harmonic content
High Mids2 kHz – 4 kHzClarity and articulation
Highs4 kHz – 20 kHzAir and sparkle

Guess the Range

  • I’ll play a sound clip, and you guess which frequency range was boosted or cut.
  • You don’t need to specify exact frequencies, just the general band (e.g., Low, Low Mids, Mids, High Mids, High).

Additional Resources

Frequency Cheatsheet

Reaper Effects Guide

Wrap-Up & Takeaways

  • EQ is a foundational tool for shaping, balancing, and enhancing audio.
  • Understanding frequency bands and filter types is essential.
  • Subtractive EQ should generally precede additive EQ.
  • Creative EQ techniques can evoke environments and textures.
  • Practice and critical listening are key to mastering EQ.

Equalization uses

  1. Adjusting sound tone.
  2. Fixing frequency problems.
  3. Balancing instruments in a mix.
  4. Enhancing clarity and presence.
  5. Removing unwanted noise.
  6. Creating special effects.
  1. Correcting room acoustics.
  2. Preventing feedback in live sound.
  3. Matching the sound of different sources.
  4. Finalizing audio mixes (mastering).
  5. Sound design for media.
  6. DJ mixing.
  7. Optimizing live performance sound.