Introduction to Sound and Hearing

What You’ll Learn

  • Basics of sound: amplitude, frequency, phase, and harmonics
  • How the ear processes sound
  • Introduction to psychoacoustics: How we perceive sound
  • Practical implications for audio production

Sound areas

  • The basics of sound
  • The characteristics of the ear
  • How a sound stimulates the ear
  • The psychoacoustics of hearing

The Transducer

device -> energy conversion -> resulting energy

https://commons.wikimedia.org/wiki/File:Django_Reinhardt_(Gottlieb_07301).jpg

The basics of sound

Understanding Amplitude

Key Concepts

  • Amplitude measures the strength or intensity of a sound wave.
  • It directly relates to perceived loudness.

Amplitude

Amplitude in the Real World

  • Example: Think about the difference in loudness between a whisper and a shout.
  • Interactive Example amplitude
  • Tip: When recording, always monitor amplitude levels to avoid distortion.

Understanding Frequency

Key Concepts

  • Frequency refers to the number of cycles per second in a sound wave.
  • It determines the pitch of the sound.

Frequency in Action

  • Example: A bass note versus a high-pitched whistle.
  • Interactive Example frequency
  • Tip: Different frequencies interact in complex ways in a mix.

Phase Relationships

  • Key Concept: Phase refers to the timing relationship between two sound waves.
  • Impact: Out-of-phase waves can cancel each other out, leading to a reduction in sound.
  • Sound Demo: Phase

Random phases - square and sawtooth

Harmonic Content

  • Key Concept: Harmonics are additional frequencies in a sound that define its timbre.
  • Real-World Example: Why a guitar and piano sound different, even when playing the same note.
  • Sound Clips: Fourier Series 3D interactive demonstration

The Decibel

The Ear

Introduction to Psychoacoustics

  • What Is It? Psychoacoustics explores how our brain interprets sound.
  • Key Concepts: Pitch perception, loudness perception, and spatial hearing.

Psychoacoustic Masking

  • Key Concept: One sound can make another harder to hear, especially if they are close in frequency.
  • Example: Kick drum and bass guitar often mask each other.
  • Why It Matters: MP3 and AAC compression rely on masking to discard “inaudible” sounds.

Interactive Demo: Auditory Masking Experiment (Music Perception Lab)

Binaural Beats

  • Key Concept: Two slightly different frequencies, one to each ear, produce a perceived “beat” at the difference frequency.
  • Example: 440 Hz in the left ear and 446 Hz in the right ear produces a 6 Hz beat.
  • Why It Matters: Shows how the brain constructs sound beyond the ear.

Interactive Demo: Binaural Beats Generator

Auditory Perception

Equal-Loudness Contours in Action

  • Key Concept: Our ears don’t hear all frequencies equally well.
  • Example: Bass must be louder than midrange to be perceived equally loud.
  • Why It Matters: Mixing at low volume often makes bass and treble feel weak.

Interactive Demo: Equal Loudness Experiment