<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Projects on History of recorded music</title><link>https://dsu-digital-sound-design.github.io/f-23-history-of-recorded-music/projects/</link><description>Recent content in Projects on History of recorded music</description><generator>Hugo -- gohugo.io</generator><language>en</language><atom:link href="https://dsu-digital-sound-design.github.io/f-23-history-of-recorded-music/projects/index.xml" rel="self" type="application/rss+xml"/><item><title>Final Project: Analog + Outboard</title><link>https://dsu-digital-sound-design.github.io/f-23-history-of-recorded-music/projects/final-project/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://dsu-digital-sound-design.github.io/f-23-history-of-recorded-music/projects/final-project/</guid><description>Introduction Welcome to the culmination of our journey through music recording history. Your final project will challenge you to apply the analog techniques we’ve studied by creating a music production that is a testament to the rich, warm sound of outboard gear. Below you will find the roadmap to your project, focusing on the Toft ATB Mixer as your primary tool for both recording and mixdown.
Project Aim Create a music production of at least three minutes, using the Toft ATB Mixer for all recording and mixing stages.</description><content>&lt;h4 id="introduction">Introduction&lt;/h4>
&lt;p>Welcome to the culmination of our journey through music recording history. Your final project will challenge you to apply the analog techniques we’ve studied by creating a music production that is a testament to the rich, warm sound of outboard gear. Below you will find the roadmap to your project, focusing on the Toft ATB Mixer as your primary tool for both recording and mixdown.&lt;/p>
&lt;h4 id="project-aim">Project Aim&lt;/h4>
&lt;p>Create a music production of at least three minutes, using the Toft ATB Mixer for all recording and mixing stages. Your final deliverable will be a stereo mix file that showcases your technical skill with the mixer and outboard gear, as well as your artistic creativity.&lt;/p>
&lt;h4 id="equipment-and-facilities">Equipment and Facilities&lt;/h4>
&lt;p>You will have at your disposal:&lt;/p>
&lt;ul>
&lt;li>&lt;a href="http://toftaudio.com/ta19/wp-content/uploads/2019/03/ATB_Manual_web.pdf">Toft ATB Mixer&lt;/a>&lt;/li>
&lt;li>&lt;a href="https://artproaudio.com/framework/uploads/2018/06/Pro-VLAII-manual-v105.pdf">PRO VLA Two Channel Vactrol/Tube Leveling Amplifier&lt;/a>&lt;/li>
&lt;li>&lt;a href="https://data2.manualslib.com/pdf/1/41/4016-alesis/meq230.pdf?fc4836d47d39c415d10544073cdb5b9e">Alesis Dual 1/3 Octave Precision Equalizer&lt;/a>&lt;/li>
&lt;li>&lt;a href="https://data2.manualslib.com/pdf/4/361/36019-dbx/166xl.pdf?a69cb2619076539e4f8c915feca85618">dbx 166XL Compressor / Limiter / Gate&lt;/a>&lt;/li>
&lt;li>Homemade reverb chamber&lt;/li>
&lt;li>A selection of instruments from our instrument room&lt;/li>
&lt;li>Various microphones&lt;/li>
&lt;li>Recording spaces including a vocal booth and a large auditorium&lt;/li>
&lt;/ul>
&lt;h4 id="recording-process">Recording Process&lt;/h4>
&lt;ul>
&lt;li>&lt;strong>All recordings must pass through the Toft ATB Mixer&lt;/strong>.&lt;/li>
&lt;li>&lt;strong>Choose your recording space wisely&lt;/strong>. The vocal booth is suitable for dry, isolated sounds, while the auditorium can offer natural reverberation and ambience.&lt;/li>
&lt;/ul>
&lt;h4 id="mixing-process">Mixing Process&lt;/h4>
&lt;ul>
&lt;li>&lt;strong>Your mixdown will also be conducted using the Toft ATB Mixer&lt;/strong>. Use its EQ, buses, and aux sends creatively to blend your tracks into a polished piece.&lt;/li>
&lt;/ul>
&lt;h4 id="documentation">Documentation&lt;/h4>
&lt;ul>
&lt;li>&lt;strong>Document each step with photos&lt;/strong>. Whether it&amp;rsquo;s setting up mics, adjusting the mixer, or tweaking outboard gear settings, visual evidence is key. Show how each sound source was routed through the mixer and outboard gear.&lt;/li>
&lt;li>&lt;strong>Write a comprehensive report&lt;/strong>. Explain your artistic decisions, technical strategies, and provide a thorough self-assessment.&lt;/li>
&lt;/ul>
&lt;h4 id="final-deliverable">Final Deliverable&lt;/h4>
&lt;ul>
&lt;li>&lt;strong>A stereo mix file&lt;/strong>. This file, a direct output from the Toft ATB Mixer, will be your final submission. It should reflect your skills in both the technical and artistic realms of music production.&lt;/li>
&lt;/ul>
&lt;h4 id="submission-format">Submission Format&lt;/h4>
&lt;ul>
&lt;li>A high-quality stereo mix file.&lt;/li>
&lt;li>A digital portfolio containing all process documentation and photographs.&lt;/li>
&lt;li>A written report including self-assessment, artistic rationale, and technical methodology.&lt;/li>
&lt;/ul>
&lt;h4 id="project-timeline">Project Timeline&lt;/h4>
&lt;ul>
&lt;li>&lt;strong>Check-In/Mentorship Sessions&lt;/strong>: Scheduled individually&lt;/li>
&lt;li>&lt;strong>Final Submission&lt;/strong>: December 7th, 1:00 PM&lt;/li>
&lt;/ul></content></item><item><title>Interactive Project 2 StoryMap: 1940s - 1960s</title><link>https://dsu-digital-sound-design.github.io/f-23-history-of-recorded-music/projects/interactive-project-2/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://dsu-digital-sound-design.github.io/f-23-history-of-recorded-music/projects/interactive-project-2/</guid><description>Create a ten slide presentation with the StoryMap tool. Pick a piece of technology that has developed over time and in different places as the topic for your StoryMap project.
StoryMapJS is a free tool to help you tell stories on the web that highlight the locations of a series of events. It is a new tool, yet stable in our development environment, and it has a friendly authoring tool.</description><content>&lt;p>Create a ten slide presentation with the StoryMap tool. Pick a piece of technology that has developed over time and in different places as the topic for your StoryMap project.&lt;/p>
&lt;blockquote>
&lt;p>&lt;a href="https://storymap.knightlab.com/">StoryMapJS&lt;/a> is a free tool to help you tell stories on the web that highlight the locations of a series of events. It is a new tool, yet stable in our development environment, and it has a friendly authoring tool.&lt;/p>
&lt;/blockquote>
&lt;h2 id="instructions">Instructions:&lt;/h2>
&lt;ul>
&lt;li>Make each slide represent a key milestone or breakthrough moment in the development of the technology.&lt;/li>
&lt;li>Use the map functionality to pinpoint where each major advancement took place. This will visualize the geographic spread.&lt;/li>
&lt;li>Integrate historical images, patent diagrams, videos or other multimedia that showcase how the technology looked and worked at each stage.&lt;/li>
&lt;li>Include quotes or anecdotes that give a human perspective to each timeline entry. This connects the audience to the story.&lt;/li>
&lt;li>If possible, end with a slide that shows the modern incarnation of the technology and discusses its impact on society. Tie it back to the origin.&lt;/li>
&lt;li>Take advantage of features like zooming into map areas, making the images full bleed, and adding slide backgrounds to immerse users in each era and location.&lt;/li>
&lt;li>Make sure to clearly explain any complex technical processes in simple, engaging language that is easy to understand.&lt;/li>
&lt;li>Include a clear intro/title slide explaining the overall storyline and purpose at the outset. This provides context.&lt;/li>
&lt;/ul>
&lt;h2 id="rubric">Rubric&lt;/h2>
&lt;table>
&lt;thead>
&lt;tr>
&lt;th>Category&lt;/th>
&lt;th>4 points&lt;/th>
&lt;th>3 points&lt;/th>
&lt;th>2 points&lt;/th>
&lt;th>1 point&lt;/th>
&lt;/tr>
&lt;/thead>
&lt;tbody>
&lt;tr>
&lt;td>Historic Accuracy&lt;/td>
&lt;td>All details are factually accurate&lt;/td>
&lt;td>Almost all details are accurate&lt;/td>
&lt;td>Some details are inaccurate&lt;/td>
&lt;td>Many details are wrong&lt;/td>
&lt;/tr>
&lt;tr>
&lt;td>Use of Maps&lt;/td>
&lt;td>Maps clearly highlight all locations&lt;/td>
&lt;td>Good use of maps to show most locations&lt;/td>
&lt;td>Maps used for some locations&lt;/td>
&lt;td>Maps not incorporated&lt;/td>
&lt;/tr>
&lt;tr>
&lt;td>Multimedia&lt;/td>
&lt;td>All slides integrate multimedia that enhances the story&lt;/td>
&lt;td>Multimedia included on most slides&lt;/td>
&lt;td>Some multimedia used&lt;/td>
&lt;td>Minimal or no multimedia&lt;/td>
&lt;/tr>
&lt;tr>
&lt;td>Narrative Flow&lt;/td>
&lt;td>Logical progression that is very engaging&lt;/td>
&lt;td>Mostly clear flow&lt;/td>
&lt;td>Choppy progression&lt;/td>
&lt;td>Hard to follow narrative&lt;/td>
&lt;/tr>
&lt;tr>
&lt;td>Technical Explanations&lt;/td>
&lt;td>Concise and clear explanations of all processes&lt;/td>
&lt;td>Clear explanations overall&lt;/td>
&lt;td>Some confusing technical details&lt;/td>
&lt;td>Most processes not explained well&lt;/td>
&lt;/tr>
&lt;tr>
&lt;td>Title Slide&lt;/td>
&lt;td>Title slide introduces topic exceptionally well&lt;/td>
&lt;td>Good title slide&lt;/td>
&lt;td>Basic title slide&lt;/td>
&lt;td>No title slide&lt;/td>
&lt;/tr>
&lt;/tbody>
&lt;/table></content></item><item><title>Project 1: Reel-to-Reel</title><link>https://dsu-digital-sound-design.github.io/f-23-history-of-recorded-music/projects/project-1/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://dsu-digital-sound-design.github.io/f-23-history-of-recorded-music/projects/project-1/</guid><description>Objective: Capture a live musical performance using analog recording equipment to gain hands-on experience with mic placement, instrument selection, and utilizing the natural acoustics of a space.
Instructions:
Gather 2-3 musicians to perform live in the studio. Select instruments that complement each other tonally and have suitable volume levels for an unamplified acoustic recording.
Record using the reel-to-reel tape recorder and Toft mixer. Use the preamps on the Toft mixer.</description><content>&lt;p>&lt;strong>Objective:&lt;/strong> Capture a live musical performance using analog recording equipment to gain hands-on experience with mic placement, instrument selection, and utilizing the natural acoustics of a space.&lt;/p>
&lt;p>&lt;strong>Instructions:&lt;/strong>&lt;/p>
&lt;ol>
&lt;li>
&lt;p>Gather 2-3 musicians to perform live in the studio. Select instruments that complement each other tonally and have suitable volume levels for an unamplified acoustic recording.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Record using the reel-to-reel tape recorder and Toft mixer. Use the preamps on the Toft mixer.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Create an echo chamber by routing audio from the mixer to an amp in one of the TCB rooms. Position a mic in that room to capture the echo and route it back to a channel on the mixer.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Mix the tracks live while recording the full performance in one take onto tape with no editing.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>Submit a digital version of the the final recording, photos of the setup (recording, mixing and patch-bay), and a written reflection analyzing your process, microphone technique, use of effects, and the final mix to D2L. Discuss the challenges of live analog recording and your lessons learned.&lt;/p>
&lt;/li>
&lt;li>
&lt;p>You may work in groups but each submission should showcase different miking approaches and recorded songs.&lt;/p>
&lt;/li>
&lt;/ol>
&lt;h2 id="rubric">Rubric&lt;/h2>
&lt;table>
&lt;thead>
&lt;tr>
&lt;th>Criteria&lt;/th>
&lt;th>Exceeds Expectations (4 pts)&lt;/th>
&lt;th>Meets Expectations (3 pts)&lt;/th>
&lt;th>Needs Improvement (2 pts)&lt;/th>
&lt;th>Inadequate (1 pt)&lt;/th>
&lt;/tr>
&lt;/thead>
&lt;tbody>
&lt;tr>
&lt;td>Microphone Technique&lt;/td>
&lt;td>Used microphones expertly to capture nuanced tones and textures. Creative miking that enhanced the recording.&lt;/td>
&lt;td>Good microphone choices that adequately captured the instruments. Minor issues with placement.&lt;/td>
&lt;td>Mediocre mic choices and placement that failed to convey some elements. Uneven levels.&lt;/td>
&lt;td>Poor microphone selection and placement. Mix is unbalanced.&lt;/td>
&lt;/tr>
&lt;tr>
&lt;td>Routing and Mixing&lt;/td>
&lt;td>Creative use of auxiliary sends and effective mixing. Balanced levels, EQ and effects enhance the recording.&lt;/td>
&lt;td>Aux sends and mix properly route audio. Mix is clean with few distracting issues.&lt;/td>
&lt;td>Inconsistent mixing and technical errors. Unbalanced levels at times.&lt;/td>
&lt;td>Failure to utilize aux sends. Mixing has major technical issues.&lt;/td>
&lt;/tr>
&lt;tr>
&lt;td>Analog Equipment Usage&lt;/td>
&lt;td>Shows deep understanding and creative use of the analog gear and signal flow.&lt;/td>
&lt;td>Proficient use of analog equipment. Successful recording to tape.&lt;/td>
&lt;td>Some technical issues or lack of control over analog signal path.&lt;/td>
&lt;td>Unable to properly operate analog equipment. Recording flawed.&lt;/td>
&lt;/tr>
&lt;tr>
&lt;td>Documentation&lt;/td>
&lt;td>Detailed notes explain techniques used. Photos clearly depict setup and routing.&lt;/td>
&lt;td>Adequate documentation of process and techniques.&lt;/td>
&lt;td>Spotty documentation or incomplete photos.&lt;/td>
&lt;td>Lack of notes and photos demonstrating process.&lt;/td>
&lt;/tr>
&lt;tr>
&lt;td>Reflection&lt;/td>
&lt;td>Provides insightful reflection on techniques used and lessons learned.&lt;/td>
&lt;td>Satisfactory summary of process and key learning.&lt;/td>
&lt;td>Vague reflection that lacks detail.&lt;/td>
&lt;td>Little or no reflection provided.&lt;/td>
&lt;/tr>
&lt;/tbody>
&lt;/table></content></item><item><title>Project 2: Record Sampling</title><link>https://dsu-digital-sound-design.github.io/f-23-history-of-recorded-music/projects/project-2/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://dsu-digital-sound-design.github.io/f-23-history-of-recorded-music/projects/project-2/</guid><description>For this project, you will create a 2-3 minute musical composition using only samples from pre-1980 vinyl records. You can sample from the records I provide in class, or you can bring in your own selections of older vinyl records to sample from. The goal is to creatively repurpose and rearrange brief samples from these vintage recordings into an original composition.
When recording your samples, you can choose snippets from well-known, popular recordings or you can dig deeper to find more obscure, forgotten gems to sample from.</description><content>&lt;p>For this project, you will create a 2-3 minute musical composition using only samples from pre-1980 vinyl records. You can sample from the records I provide in class, or you can bring in your own selections of older vinyl records to sample from. The goal is to creatively repurpose and rearrange brief samples from these vintage recordings into an original composition.&lt;/p>
&lt;p>When recording your samples, you can choose snippets from well-known, popular recordings or you can dig deeper to find more obscure, forgotten gems to sample from. Get creative with how you manipulate and layer the samples using editing software!&lt;/p>
&lt;p>In addition to the musical composition, you will complete a short 1-page written response discussing topics related to sampling pre-existing recordings, such as:&lt;/p>
&lt;ul>
&lt;li>Copyright and legal issues surrounding sampling&lt;/li>
&lt;li>How sampling relates to concepts of originality and creativity in music&lt;/li>
&lt;li>Examples of groundbreaking uses of sampling in music history&lt;/li>
&lt;li>Your own insights into the process of creating an original composition from existing source material&lt;/li>
&lt;/ul>
&lt;p>The written component should demonstrate thoughtful consideration of how sampling and remixing pre-existing content raises important questions about copyright, creativity, and musical innovation. Please cite at least 2-3 sources to support your discussion.&lt;/p>
&lt;h1 id="rubric">Rubric&lt;/h1>
&lt;h3 id="musical-composition-15-points">Musical Composition (15 points)&lt;/h3>
&lt;ul>
&lt;li>Creative use of samples (5 points): Composition shows imagination and artistry in repurposing samples.&lt;/li>
&lt;li>Cohesion and flow (3 points): The composition feels cohesive as a whole piece.&lt;/li>
&lt;li>Length and development (3 points): Meets 2-3 minute length requirement. Ideas are developed over the course of the piece.&lt;/li>
&lt;li>Technical execution (4 points): Samples edited cleanly and mixed properly. Sounds polished.&lt;/li>
&lt;/ul>
&lt;h3 id="written-response-10-points">Written Response (10 points)&lt;/h3>
&lt;ul>
&lt;li>Discussion of copyright/legal issues (3 points): Shows understanding of copyright law and licensing issues surrounding sampling.&lt;/li>
&lt;li>Discussion of originality/creativity (3 points): Analyzes how sampling relates to originality and creativity. Examples provided.&lt;/li>
&lt;li>Discussion of examples from music history (2 points): Explains examples of groundbreaking uses of sampling.&lt;/li>
&lt;li>Integration of sources (1 point): Incorporates at least 2-3 credible sources.&lt;/li>
&lt;li>Clarity and organization (1 point): Response is focused, articulate, and logically organized.&lt;/li>
&lt;/ul>
&lt;p>&lt;strong>Total Points: 25&lt;/strong>&lt;/p></content></item></channel></rss>