What is Dolby Atmos?

Mono -> Stereo -> Surround -> Immersive

Gray Area

  • Mono vs. Stereo
  • Speaker vs. Channel
  • Surround vs. Immersive
  • Immersive Audio
  • Ambisonics

Key aspects of Dolby Atmos

  • Workflow
  • Immersive Sound
  • Object-based Format
  • Speaker Rendering
  • Speaker Virtualization
  • Binaural Rendering
  • Sing Format Serves It All
  • Dolby Atmos Everywhere

Workflow

  • Your DAW:
  • Dolby Atmos Renderer:
  • 3D Panner:
  • Separate Pan Data Transmission:
  • Object Audio Renderer (OAR):
  • Dolby Atmos Master File:
  • Open Master File:
  • Delivery files
  • Encoded Bitstream Files
  • Consumer Playback

Three tasks of the Dolby Atmos Renderer

  • Mixing
  • Recording
  • Exporting

Immersive Sound

Height Speakers

How many speakers?

Object-based Format

Channel-based mixing

Object-based mixing

  • Tracks in a DAW are assigned to Objects
  • Position the signal in 3D space
  • This positional data is stored as metadata (Object Audio Metadata) with the file
  • Playback device uses the XYZ information to reproduce the mix on a given set of speakers. AKA Rendering with the Object Audio Renderer

Speaker Rendering

Speaker Virtualization

  • Speaker Rendering: Using the panning data to route the audio signal to the speaker layout of the given room.
  • Speaker Virtualization: Alternative to multi-speaker setups

Single format

Atmos Everywhere?

  • Cinema
  • Home Theater
  • Broadcast - sports events etc.
  • Games - binaural rendering, could use head-tracking. competes with Ambisonics
  • Cars - Lucid Air
  • Music
  • Live Events

DAW support

  • Pro tools - the standard, tightest integration with the Dolby Atmos Renderer app.
  • Nuendo - the first DAW with Dolby Atmos Renderer built-into the DAW.
  • Logic Pro - limited support see Next Week
  • DaVinci, Pyramix
  • Other DAWs - can mix in Dolby Atmos using the Dolby Atmos Music Panner together with the Dolby Atmos Production Suite.

Choices for streaming Atmos music