What is Dolby Atmos?
Mono -> Stereo -> Surround -> Immersive
Gray Area
Mono vs. Stereo
Speaker vs. Channel
Surround vs. Immersive
Immersive Audio
Ambisonics
Key aspects of Dolby Atmos
Workflow
Immersive Sound
Object-based Format
Speaker Rendering
Speaker Virtualization
Binaural Rendering
Sing Format Serves It All
Dolby Atmos Everywhere
Workflow
Your DAW:
Dolby Atmos Renderer:
3D Panner:
Separate Pan Data Transmission:
Object Audio Renderer (OAR):
Dolby Atmos Master File:
Open Master File:
Delivery files
Encoded Bitstream Files
Consumer Playback
Three tasks of the Dolby Atmos Renderer
Mixing
Recording
Exporting
Immersive Sound
Height Speakers
How many speakers?
Object-based Format
Channel-based mixing
Object-based mixing
Tracks in a DAW are assigned to
Objects
Position the signal in 3D space
This positional data is stored as metadata (
Object Audio Metadata
) with the file
Playback device uses the XYZ information to reproduce the mix on a given set of speakers. AKA
Rendering
with the
Object Audio Renderer
Speaker Rendering
Speaker Virtualization
Speaker Rendering: Using the panning data to route the audio signal to the speaker layout of the given room.
Speaker Virtualization: Alternative to multi-speaker setups
Soundbars -
Samsung HW-Q90R
Smart Speakers -
Amazon Echo Studio
Computers
Tablets and smart phones
Binaural Rendering
Single format
Atmos Everywhere?
Cinema
Home Theater
Broadcast - sports events etc.
Games - binaural rendering, could use head-tracking. competes with Ambisonics
Cars -
Lucid Air
Music
Live Events
DAW support
Pro tools - the standard, tightest integration with the Dolby Atmos Renderer app.
Nuendo - the first DAW with Dolby Atmos Renderer built-into the DAW.
Logic Pro - limited support see Next Week
DaVinci, Pyramix
Other DAWs - can mix in Dolby Atmos using the Dolby Atmos Music Panner together with the Dolby Atmos Production Suite.
Choices for streaming Atmos music
Tidal
Amazon Music HD
Apple Music
Spotify
Deezer -
“Sony 360 Reality Audio”