Ambisonics
BBC R&D Ambisonics Intro
Ambisonics and Periphony
Principles
Gerzon, Barton, Fellgett - main theoretical basis
hierarchical approach to directional sound recording
formats
A-format: microphone recording
B-format: studio equipment and processing
C-format: transmission
D-format: decoding and reproduction
UHJ - good for mono/stereo compatibility
Differences from stereo/quad
Quad
is fixed to four speakers
Uses phantom images between two speakers
worse with off center listening
common “hole in the middle” problem
Ambisonics
encodes from all directions, decodes to your loudspeaker setup
Sources
Ambisonic microphone: Zoom H3-VR, Soundfield etc.
Virtual source
Signal formats - A format
B format
A to B Conversion
X = 0.5((LF – LB) + (RF – RB))
Y = 0.5((LF – RB) – (RF – LB))
Z = 0.5((LF – LB) + (RB – RF))
W = 0.5(LF + LB + RF + RB)
C format - aka UHJ
D format - reproduction
Speaker numbers
Four speakers give adequate surround sound
six provide better immunity against the drawing of transient and sibilant signals towards a particular speaker
eight may be used for full periphony with height.
Higher order Ambisonics
Current Developments
Open Source Output format -
Opus 1.3
Corporate interest
Google -
Spatial Audio RPC
Youtube -
180 or 360 degree videos
with
spatial audio
Occulus audio
Microphones -
Sennheiser Ambeo VR Mic
,
Zoom H3-VR
BBC Research on
ambisonics
Gaming
Unity
,
Unreal
Resonance Audio
Steam Audio
Battlefield 1 & Battlefield V -
Dev Talks video